fcurve noise modifer now has an extra float property which offsets the noise in time; useful for creating follow through in procedurally animated noise.
Ok, a youtube video of the result here:
each bone in the chain is offset by 2 frames
Patch looks good to me :)
I accept ;)
Just noticed that this is still open... Refer to the linked task for the commit for this.
@bassam kurdali (bassamk): If you can see any buttons to close this from your end please do so. I can't seem to find any way to do that from here.