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Add a time offset to the fcurve noise modifier

Authored by Joshua Leung (aligorith) on Feb 7 2014, 12:18 AM.



fcurve noise modifer now has an extra float property which offsets the noise in time; useful for creating follow through in procedurally animated noise.

Diff Detail

Event Timeline

Ok, a youtube video of the result here:
each bone in the chain is offset by 2 frames

Patch looks good to me :)

Just noticed that this is still open... Refer to the linked task for the commit for this.

@bassam kurdali (bassamk): If you can see any buttons to close this from your end please do so. I can't seem to find any way to do that from here.