Viewport HMD integration using OpenVR
Needs ReviewPublic

Authored by Kenrick (Prototype) on Dec 19 2017, 12:40 PM.

Details

Summary

Based on the HMD_viewport branch.

Integrates the OpenVR library to provide full (positional + rotational) tracking and support for direct mode. Adds a button to start an OpenVR session to the properties panel in a 3d viewport.

Only tested building on win64_vc14 with Visual Studio 2017, other platforms will need changes to the cmake platform files. Only tested with a Vive, though I imagine it should work with other HMDs supported by OpenVR.

Requires a folder openvr in the lib folder with files include/openvr.h, lib/openvr_api.dll, lib/openvr_api.lib from the OpenVR SDK. Also needs SteamVR installed.

Based on what I've read on forums I'm not sure if OpenVR is compatible with Blenders license, I implemented this mostly out of personal interest for viewing models with full tracking. See also: D2133

Diff Detail

Repository
rB Blender
Kenrick (Prototype) edited the summary of this revision. (Show Details)Dec 19 2017, 12:44 PM

I can't seem to find how to specify this diff is on the HMD_viewport branch.

Gave it a quick whirl, there's clearly issues (ie shading changing when you rotate your head) but not bad for a first attempt. License wise it seems that openvr git repository has all the code we need to generate the interface library and it's under a bsd license, which i think is ok? (not a lawyer though)