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UV Project port to 2.8
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Authored by Christian Hubert (alikendarfen) on May 10 2018, 3:41 PM.

Details

Summary

An issue, though, which is also on blender2.8 before this port.

The UVs calculation is "sometimes" bad and not always identical.

See file attached. On right, the modifier applied, on left a copy of it (before "apply").

Diff Detail

Repository
rB Blender

Event Timeline

For additional information, I was not able to reproduce the issue on 2.79.

The UVs calculation is "sometimes" bad

What does "sometimes" mean? When does it go bad? When you change the geometry? The position of the object? When you scale?

and not always identical.

Identical to what?

It seems to work fine with this file:

This revision is now accepted and ready to land.May 11 2018, 3:29 PM
This revision was automatically updated to reflect the committed changes.