Apparently quite a few users would like to have the noisy pass available when using the denoiser, and since it's being generated anyways we might as well expose it by default.
Brecht Van Lommel (brecht) Sergey Sharybin (sergey)
- rC6d459cdfd2ac: Expose noisy image pass by default when rendering with denoiser
rBSf1673d20fa64: Cycles: Expose noisy image pass by default when rendering with denoiser
rBf1673d20fa64: Cycles: Expose noisy image pass by default when rendering with denoiser
The functionality is fine with me.
Not really related to this commit, but the and not cscene.use_progressive_refine test can be removed here. Some time ago I made it so that denoising disabled progressive refine, rather than the other way around.
Any reason this is not an RGBA pass?
I think that would be expected for easy mixing with the Combined pass.