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Cycles: Expose noisy image pass by default when rendering with denoiser

Authored by Lukas Stockner (lukasstockner97) on Aug 15 2018, 2:42 AM.


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The functionality is fine with me.


Not really related to this commit, but the and not cscene.use_progressive_refine test can be removed here. Some time ago I made it so that denoising disabled progressive refine, rather than the other way around.


Any reason this is not an RGBA pass?

I think that would be expected for easy mixing with the Combined pass.

Including the alpha channel is a good idea, thanks!

Updated to apply on top of the Denoising Clean pass change.

This revision was not accepted when it landed; it landed in state Needs Review.Oct 26 2018, 4:21 PM
This revision was automatically updated to reflect the committed changes.