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EEVEE: Glitch Overlays + EEVEE SSR
AbandonedPublic

Authored by Jeroen Bakker (jbakker) on Jul 16 2019, 8:53 AM.

Details

Summary

Recently EEVEE introduced a warmup sample for the SSR effect. When used
in the viewport the warm-up sample was reset at sample 1 and at sample 2. This patch checks the render sample we are evaluating so it does not
reset twice.

Diff Detail

Repository
rB Blender
Branch
T66811 (branched from master)
Build Status
Buildable 4077
Build 4077: arc lint + arc unit

Event Timeline

source/blender/draw/engines/eevee/eevee_screen_raytrace.c
137

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Clément Foucault (fclem) requested changes to this revision.Jul 16 2019, 12:07 PM

This reintroduce ghosting artifacts.


Open file and switch between solid and lookdev mode. no reflection from the environment should pass through the reflection of the red cube on the metal cube.

This revision now requires changes to proceed.Jul 16 2019, 12:07 PM

Solution introduces older bugs. No reliable state found to solve the real issue ( depth buffer is incorrect perhaps as it is written twice) assigned the task to @Clément Foucault (fclem) for better fit in current design