Since UI already got selecting, it would be consequential to also move general input methods there.
is used in all dimensional editors
can be generalized (not focus on object only)
better place to link to
Not overload UI (too much content in the chapter),
it's advanced (learn how to move object while you not know what an object is), but reading order is already somewhat gone.
except for gizmos the content is unaltered (not much to say about gizmos)
what's left in object has an icon in the header (only also used in the 2D ones)