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Fix T68700: Incorrect 'absolute' timing of animated masks in the Video Sequence Editor
AcceptedPublic

Authored by Philipp Oeser (lichtwerk) on Aug 15 2019, 8:35 PM.

Details

Summary

code in seq_render_mask will effectively do BKE_mask_evaluate(mask_temp, mask->sfra + (cfra - fra_offset), true) where fra_offset is zero for absolute and seq->start for relative.

If we really want the scene's current frame (as advertised) if Mask Time is set to Absolute (effectively ignoring the Mask Settings start/end) we would need to change the fra_offset from zero to mask->sfra...

Diff Detail

Repository
rB Blender
Branch
T68700 (branched from master)
Build Status
Buildable 4453
Build 4453: arc lint + arc unit