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Fix T69682: Render Audio ignores animation.
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Authored by Richard Antalik (ISS) on Sun, Oct 6, 8:25 AM.

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rB Blender

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Sergey Sharybin (sergey) requested changes to this revision.Sun, Oct 6, 10:54 AM
Sergey Sharybin (sergey) added inline comments.
source/blender/editors/sound/sound_ops.c
363

This doesn't make sense to me. DEG_get_evaluated_scene() simply returns pointer, which stays the same during lifetime of dependency graph.

So either this part is not needed, or it is CTX_data_ensure_evaluated_depsgraph which is to be called after edits which happens in sound_bake_animation_exec().

This revision now requires changes to proceed.Sun, Oct 6, 10:54 AM
  • Remove unnecessary change
Richard Antalik (ISS) marked an inline comment as done.Sun, Oct 6, 2:04 PM
Richard Antalik (ISS) added inline comments.
source/blender/editors/sound/sound_ops.c
363

Sorry, I should tell, that I am unsure about this.

This revision is now accepted and ready to land.Sun, Oct 6, 5:03 PM
This revision was automatically updated to reflect the committed changes.
Richard Antalik (ISS) marked an inline comment as done.