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Fix T70737: Text Objects with Normal Flipped
AbandonedPublic

Authored by Germano Cavalcante (mano-wii) on Oct 14 2019, 10:13 PM.

Details

Summary

The commit rBb718d659c9a5 fixed the BLI_scanfill_calc_ex that flipped
the normal of the tessellated polygons.

But this commit ignored that the drawing code and mesh conversion code
makes a kind of normal readjustment for DL_INDEX3 type displists.

I don't know why this readjustment exists but it seems to be a kind of workaround.

This patch proposes to create a consistency in scanfill, drawing and mesh
conversion with respect to the normal of such displist (DL_INDEX3).

Diff Detail

Repository
rB Blender
Branch
master
Build Status
Buildable 5359
Build 5359: arc lint + arc unit