This patch is a prototype to detect how much work it is to migrate the drawing of the image/uv editor toward the DrawManager. It has been done for preparation of a architectural design discussion that will happen around bconf.
- Nothing works, even nothing is actually drawn visible to the screen
- Enabling Debug value 22 will show the DrawManager profiler indicating that the draw manager actually is doing the drawing.
This prototype will lead to more GPU powered editing features, that will reduce the round trips between GPU/CPU. What will for the user mean better performance.
Next steps:
- When rendering Large images these images should be drawn using multiple GPU textures.
- Shadow of modifier meshes