You can do this same operation by going to edit mode and running the fill holes operator. I'm adding this to the remesher to make the workflow easier. In the future, we may have tools that produce holes in the mesh.
It should be disabled by default. It is an extra processing step that is not useful in the majority of cases.
Details
Details
Diff Detail
Diff Detail
- Repository
- rB Blender
- Branch
- T70925 (branched from master)
- Build Status
Buildable 5435 Build 5435: arc lint + arc unit
Event Timeline
source/blender/editors/object/object_remesh.c | ||
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128 | Best to not copy, but add a flag if this if input_mesh needs to be freed. |
source/blender/editors/object/object_remesh.c | ||
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128 | But if I don't copy the mesh I will be modifying the original mesh directly with fill_holes and OpenVDB can fail before copying the remesher result to the original mesh. |