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Correct naming of cryptomatte output sockets on the render layers node
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Authored by Robert Guetzkow (rjg) on Mon, Nov 4, 2:34 PM.

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Summary

The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node.

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Repository
rB Blender