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Modifiers: Add option to directly specify the transform for UVWarp
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Authored by Lukas Stockner (lukasstockner97) on Tue, Jan 28, 3:12 AM.
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Summary

Currently the only option is to warp based on the transform of other
objects, which is inconvenient if you want to e.g. control it through
a driver - you need to set up a dummy object and go through that,
which is clunky and should be unneccessary.

Not really sure about reviewers to be honest, feel free to reassign.

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rB Blender

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Edit: I'm not keen on making this a replacement for object transformation,

However, 2D offset, scale & rotation seems reasonable, these can be applied ontop of any existing transformation.

Campbell Barton (campbellbarton) reclaimed this revision.

Needed to commandeer this revision to re-open it, please commandeer it back off me.

Campbell Barton (campbellbarton) requested changes to this revision.Mon, Feb 3, 5:44 AM
This revision now requires changes to proceed.Mon, Feb 3, 5:44 AM

New version that supports both modes at once.

This revision was not accepted when it landed; it landed in state Needs Review.Sat, Feb 15, 3:38 AM
This revision was automatically updated to reflect the committed changes.