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UI: Allow gizmo-only redraw tagging
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Authored by Julian Eisel (Severin) on Thu, Feb 13, 4:35 PM.

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Summary

We currently redraw the entire area whenever a gizmo needs redrawing, which would be nice to avoid in the future, see T73198. The first step towards this would be having a separate tag for them, which is what this patch implements.

NOTE: This change shouldn't have any visible effect. It's just the first (easiest) step towards decoupling gizmo redraws from viewport redraws.

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rB Blender

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Julian Eisel (Severin) edited the summary of this revision. (Show Details)Thu, Feb 13, 4:39 PM

Let me add: I chose the name ED_region_tag_redraw_editor_overlays() over ED_region_tag_redraw_gizmos() because due to the way we currently draw, we can not redraw-gizmos without also redrawing other editor overlays. Namely annotations which are drawn in-between 3D and 2D gizmos.

Brecht Van Lommel (brecht) added inline comments.
source/blender/editors/include/ED_screen.h
75

This could be renamed to ED_region_tag_redraw_cursor since that's all it's doing. To avoid confusion with the new function.

This revision is now accepted and ready to land.Fri, Feb 14, 3:12 PM
This revision was automatically updated to reflect the committed changes.