If you turn SMPTE as the time unit in the scene settings all the time buttons will
display their value in SMPTE.
You can also input SMPTE values:
More on SMPTE:
Individual commits log:
- Support SMPTE display when entering a button
- Add parser to remove leading 0 from smtpe (because blender doesn't understand leading 0)
01:02:03 --> 1m2s3
- Add a time unit 'frame' that does not apply any scaling factor
(values entered in the UI are left unchanged)
- Added a B_UNIT_DEF_NOSCALE flag to bypass scaling.
Code mirrored from:
Individual commits on:
Patch by me and Benoit Bolsee developed for a 3rd party project.