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Fix T74761: Reimplement vertex to face sets visibility sync

Authored by Pablo Dobarro (pablodp606) on Thu, Mar 19, 8:45 PM.



This fixes multiple issues:

  • Adds tag to update shading when changing vertex visibiliyt. This makes the mesh visibility update when the operator ends.
  • Sync vertex to face sets no longer requires the pmap, so it does not crash. (Maybe we can initialize the pmap on undo to avoid these problems in the future).
  • Sync vertex to face sets now works in a coherent way with the rest of visibility operations. Hide Box and Hide mask now sync the visibility changes to the face sets, so the all the operations are now getting a correct visibility state.

Diff Detail

rB Blender