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Change solidify's material offset in complex mode to conform with simple mode
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Authored by Henrik Dick (weasel) on Mon, Mar 23, 9:43 AM.

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Summary

this patch will change the behaviour of the material offset in complex mode to fit simple mode output.
Previously in complex mode this would offset the material of the enire shell,
because when you read the tooltip it says material for new generated geometry.
In complex mode everything is new generated geometry though.
In simple mode on the other hand, this would give you a way to only change the inside faces
material. There may be cases in large modifier stacks where material offset like it is implemented
currently in complex mode may be useful, but it is much more useful in the way it is implemented
by simple mode.

Diff Detail

Repository
rB Blender

Event Timeline

Definitively a better behavior indeed.

This revision is now accepted and ready to land.Mon, Mar 23, 3:39 PM