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Sculpt: Sharpen Mesh Filter

Authored by Pablo Dobarro (pablodp606) on Apr 4 2020, 5:18 PM.
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This mesh filter sharpens and smooths the mesh based on its curvature,
resulting in pinching hard edges and polishing flat surfaces. It fixes
most of the artifacts of the voxel remesher and those produced when
sculpting hard surfaces and stylized models with creasing and flattening

It needs and accumulate_displacement step before each filter iteration which
can't be multithreaded in an easy way (it would need something to sync the
threads when modifying the data of neighbors in a different node), but this
does not affect performance in a significant way.

Diff Detail

rB Blender

Event Timeline

Pablo Dobarro (pablodp606) edited the summary of this revision. (Show Details)
  • Improve smoothing ratio
  • Fix Smoothing default
  • Fix artifacts with strength values close to 1.0

After all fixes, this is how the filter looks like on a random clay ball

Dspazio (Dspazio) rescinded a token.
This revision is now accepted and ready to land.Apr 14 2020, 6:12 PM
This revision was automatically updated to reflect the committed changes.