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system-info.txt

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Author
Bernd Günther (bguenthe)
Created
Nov 13 2013, 5:12 PM

system-info.txt

============================================
= Blender 2.64 (sub 0) System Information =
============================================
Blender:
============================================
version 2.64 (sub 0), revision b'51232'. b'Release'
build date: b'2012-10-09', b'21:33:34'
platform: b'Windows:64bit'
binary path: 'C:\\Program Files\\Blender Foundation\\Blender264a\\blender.exe'
build cflags: b'/nologo /Ob1 /J /W1 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE'
build cxxflags: b'/nologo /Ob1 /J /W1 /Gd /we4013 /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /openmp /EHsc -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE'
build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'SCons'
Python:
============================================
version: 3.2 (r32:88445, Mar 2 2011, 16:59:21) [MSC v.1500 64 bit (AMD64)]
paths:
'C:\\Program Files\\Blender Foundation\\Blender264a\\2.64\\scripts\\addons'
'C:\\Program Files\\Blender Foundation\\Blender264a\\2.64\\scripts\\startup'
'C:\\Program Files\\Blender Foundation\\Blender264a\\2.64\\scripts\\modules'
'C:\\Program Files\\Blender Foundation\\Blender264a\\python32.zip'
'C:\\Program Files\\Blender Foundation\\Blender264a\\2.64\\python\\DLLs'
'C:\\Program Files\\Blender Foundation\\Blender264a\\2.64\\python\\lib'
'C:\\Program Files\\Blender Foundation\\Blender264a'
'C:\\Program Files\\Blender Foundation\\Blender264a\\2.64\\scripts\\addons\\modules'
'C:\\Users\\Bernd Günther\\AppData\\Roaming\\Blender Foundation\\Blender\\2.64\\scripts\\addons\\modules'
Directories:
============================================
scripts: ['C:\\Program Files\\Blender Foundation\\Blender264a\\2.64\\scripts']
user scripts: 'C:\\Users\\Bernd Günther\\AppData\\Roaming\\Blender Foundation\\Blender\\2.64\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\Bernd Günther\\AppData\\Roaming\\Blender Foundation\\Blender\\2.64\\datafiles\\'
config: 'C:\\Users\\Bernd Günther\\AppData\\Roaming\\Blender Foundation\\Blender\\2.64\\config\\'
scripts : 'C:\\Users\\Bernd Günther\\AppData\\Roaming\\Blender Foundation\\Blender\\2.64\\scripts\\'
autosave: 'C:\\Users\\Bernd Günther\\AppData\\Roaming\\Blender Foundation\\Blender\\2.64\\autosave\\'
tempdir: '/tmp\\'
FFmpeg:
============================================
'avcodec':' ''53, 60, 100'
'avdevice':' ''53, 4, 100'
'avformat':' ''53, 31, 100'
'avutil':' ''51, 34, 101'
'swscale':' '' 2, 1, 100'
OpenGL
============================================
renderer: 'AMD Radeon HD 6900 Series'
vendor: 'ATI Technologies Inc.'
version: '4.2.11931 Compatibility Profile Context'
extensions:
'GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator'
'GL_AMD_blend_minmax_factor GL_AMD_conservative_depth'
'GL_AMD_debug_output GL_AMD_depth_clamp_separate'
'GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect'
'GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory'
'GL_AMD_query_buffer_object GL_AMD_sample_positions'
'GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export'
'GL_AMD_shader_trace GL_AMD_texture_cube_map_array'
'GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles'
'GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator'
'GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility'
'GL_ARB_base_instance GL_ARB_blend_func_extended'
'GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage'
'GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float'
'GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers'
'GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex'
'GL_ARB_draw_indirect GL_ARB_draw_instanced'
'GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions'
'GL_ARB_fragment_program GL_ARB_fragment_program_shadow'
'GL_ARB_fragment_shader GL_ARB_framebuffer_object'
'GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4'
'GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64'
'GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging'
'GL_ARB_instanced_arrays GL_ARB_internalformat_query'
'GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample'
'GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2'
'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite'
'GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects'
'GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects'
'GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding'
'GL_ARB_shader_image_load_store GL_ARB_shader_objects'
'GL_ARB_shader_precision GL_ARB_shader_stencil_export'
'GL_ARB_shader_subroutine GL_ARB_shader_texture_lod'
'GL_ARB_shading_language_100 GL_ARB_shading_language_420pack'
'GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient'
'GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp'
'GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32'
'GL_ARB_texture_compression GL_ARB_texture_compression_bptc'
'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map'
'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add'
'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar'
'GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather'
'GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample'
'GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod'
'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui'
'GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query'
'GL_ARB_transform_feedback2 GL_ARB_transform_feedback3'
'GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix'
'GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra'
'GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit'
'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader'
'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array'
'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap'
'GL_ATI_fragment_shader GL_ATI_separate_stencil'
'GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3'
'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr'
'GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color'
'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate'
'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array'
'GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access'
'GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements'
'GL_EXT_fog_coord GL_EXT_framebuffer_blit'
'GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object'
'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4'
'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram'
'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil'
'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object'
'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal'
'GL_EXT_secondary_color GL_EXT_separate_specular_color'
'GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap'
'GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D'
'GL_EXT_texture_array GL_EXT_texture_buffer_object'
'GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc'
'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc'
'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp'
'GL_EXT_texture_env_add GL_EXT_texture_env_combine'
'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic'
'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias'
'GL_EXT_texture_mirror_clamp GL_EXT_texture_object'
'GL_EXT_texture_rectangle GL_EXT_texture_sRGB'
'GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent'
'GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle'
'GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array'
'GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit'
'GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square'
'GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image'
'GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float'
'GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier'
'GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod'
'GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control'

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