align active with orthographic view and use_auto_perspective navigation setting to return to perspective viewport afterwards #100329
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Reference: blender/blender#100329
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System Information
Operating system: Linux-4.15.0-175-generic-x86_64-with-glibc2.27 64 Bits
Graphics card: NVIDIA GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.103.01
Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash:
bcfdb14560
Worked: 3.1 and earlier
Short description of error
I have a very simple operator, that runs
bpy.ops.view3d.view_axis(type='TOP', align_active=True)
, makes the view orthographic and setscontext.space_data.region_3d.is_orthographic_side_view = True
The last seems to be required, so the
PreferencesInput.use_auto_perspective
navigation setting (in preferences) works. Meaning, once the view is rotated the view switches back to perspective from orthographic.This used to work beautifully for a long time. Unfortunately it no longer does as of Blender 3.2.
The reason being, setting
context.space_data.region_3d.is_orthographic_side_view = True
will actually change the viewport to a side view now, thereby loosing the alignment to the active selection.video demo
I can understand if this was an intentional change, but would like to hear suggestions, about whether/how the previous behavior of the operator could then be reproduced now.
Thanks!
align_active_with_ortho_view_and_use_auto_perspective.blend
Exact steps for others to reproduce the error
Added subscriber: @MACHIN3
Added subscriber: @aschellekens09
Reproduced on win 10 using blender 3.2 ( did not try 3.1 but can confirm operator sets orthographic side view)
Added subscriber: @APEC
Added subscribers: @ideasman42, @mano-wii
Changed status from 'Needs Triage' to: 'Archived'
I'm pretty sure the behavior has changed in
3ecc03c3d6
.It was a fix for the bug described in #93779 (Disappearing grid and wrongly labeled "Front Orthographic" instead of "Top Orthographic" view)
The problem described here doesn't look like a bug to me. So closing.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
(Note: The report can be reopened if the change is approved by the developers)
@ideasman42 With the mentioned change, Is there any way now, to set a custom orthographic view (not side view) via Python, but have it then also respect the
PreferencesInput.use_auto_perspective
setting, and so return to a perspective view, once the user rotates the viewport?The way I achieved this previously may not have been the intended use for
is_orthographic_side_view
, but it sure was very useful and is broken now.The only solution now, is to manually switch to an actual side view afterwards, and then rotate into perspective again from it.
You can set
region_3d.view_perspective = 'ORTHO'
Default file with the time-line set to a Python console:
C.screen.areas- [x].regions- [x].data.view_perspective = 'ORTHO'
.You misundertood. I'm doing that already, see blend file or video demo. But it won't cause the
PreferencesInput.use_auto_perspective
to work, in that it won't return to a perspective view once the user rotates the view.I want to set a custom ortho viewport, but not a side view, and I want the user to rotate out of it into a perspective view, just as he can do from the ortho side views.
In that case this seems more like a feature request, as Blender it's self also doesn't leave orthographic view after accessing
bpy.ops.view3d.view_axis(type='TOP', align_active=True)
vie shortcuts.