After duplicating a collection with rigidbody objects, the simulation doesn't apply to the new rigidbody objects #100588
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Reference: blender/blender#100588
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System Information
Operating system: Windows 11
Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU
Blender Version
Broken:
master
branchWorked: Don't know if it ever worked
Short description of error
After duplicating a collection with rigidbody objects, the simulation doesn't apply to the new rigidbody objects
Steps to Reproduce
In a new blender project, add a new collection. Add a cube to the collection. Add a rigidbody to the cube. Verify that playing the simulation causes the object to fall under gravity.
Copy and paste the cube to create a new cube inside the collection. Move the new cube so both are visible. Verify that playing the simulation causes both cubes to fall under gravity.
In the outliner right-click on the collection and select "Duplicate Collection". Move the two new cubes so all four cubes are visible. Run the simulation.
It appears the two cubes in the duplicated collection are not added to the RigidBodyWorld collection.
Added subscriber: @SonnyCampbell_Unity
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm the problem.
It seems related to #100255 (After appending a scene containing rigid body objects, the RigidBodyWorld and RigidBodyConstraints directories are not saved.).
Note that there is currently no active development in the Rigid Body area. But perhaps the situation can improve with the future implementation of physics through nodes still being planned.
Added subscriber: @mont29
This has nothing to do with #100255...
Indeed this is likely just missing the 'rigid body' special case handling in that collection duplicating code. Given current situation of this feature, would classify it as known issue. It is trivial to add back the missing new objects to the RB collection manually, as a work-around.