Viewport - Numpad Hotkeys - Spinning an orthographic camera via numpad 4 / 6 does not work as intended #102682

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opened 2022-11-22 07:20:44 +01:00 by Carlo Andreacchio · 4 comments

System Information
Operating system: Windows 10
Graphics card: GTX 1080

Blender Version
Broken: e05e1e3691, 0759f671ce
Worked: cac3e16cfb

Short description of error
Spinning an orthographic camera via 4 or 6 does not work as intended

Exact steps for others to reproduce the error

  1. Open Blender
  2. Press Numpad 7 to go to the top view
  3. Press Numpad 5 if you are not already in orthographic view (you should be already)
  4. Press numpad 4 / 6 to spin the camera so that you can align your viewport to your object
  5. notice how its now in perspective mode

It should respect whether the user has set orthographic or perspective and not try to assume we always want perspective.

**System Information** Operating system: Windows 10 Graphics card: GTX 1080 **Blender Version** Broken: e05e1e3691, 0759f671ce Worked: cac3e16cfb **Short description of error** Spinning an orthographic camera via 4 or 6 does not work as intended **Exact steps for others to reproduce the error** 1. Open Blender 2. Press Numpad 7 to go to the top view 3. Press Numpad 5 if you are not already in orthographic view (you should be already) 4. Press numpad 4 / 6 to spin the camera so that you can align your viewport to your object 5. notice how its now in perspective mode It should respect whether the user has set orthographic or perspective and not try to assume we always want perspective.

Added subscriber: @candreacchio

Added subscriber: @candreacchio
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Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
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Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

I suspect the change is just in the default value of Auto Perspective in navigation preferences. Turning it off should give you the behavior you expect.

I suspect the change is just in the default value of Auto Perspective in navigation preferences. Turning it off should give you the behavior you expect.
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Reference: blender/blender#102682
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