Viewport - World Background does not work in Solid Mode #102758

Closed
opened 2022-11-25 08:28:18 +01:00 by Carlo Andreacchio · 9 comments

System Information
Operating system: RTX 3080 Windows 10

Blender Version
Broken: 3.2.1, 3.1, 3.4
Worked: 2.79

Short description of error
World Background does not work in solid mode

Exact steps for others to reproduce the error

  1. Open blank blender scene
  2. Attach a spherical panorama to the world (jpg or hdri)
  3. in the shading options change from Theme to World
  4. Notice how the world does not change

Expected Behaviour : Switching to World, would act like World Background in 2.79 which allows artists to manipulate the rotation of the HDRI without having to switch to material mode (which on production scenes can be problematic)

**System Information** Operating system: RTX 3080 Windows 10 **Blender Version** Broken: 3.2.1, 3.1, 3.4 Worked: 2.79 **Short description of error** World Background does not work in solid mode **Exact steps for others to reproduce the error** 1. Open blank blender scene 2. Attach a spherical panorama to the world (jpg or hdri) 3. in the shading options change from Theme to World 4. Notice how the world does not change Expected Behaviour : Switching to World, would act like World Background in 2.79 which allows artists to manipulate the rotation of the HDRI without having to switch to material mode (which on production scenes can be problematic)

Added subscriber: @candreacchio

Added subscriber: @candreacchio

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
  1. Attach a spherical panorama to the world (jpg or hdri)

Do you mean add a texture to the World material?
If so it's not a bug.
The World shading option makes the Workbench use the color defined in Viewport Shading.

In 2.79, the Workbench is equivalent to the Solid view, which also does not use a Texture for the World.

> 2. Attach a spherical panorama to the world (jpg or hdri) Do you mean add a texture to the World material? If so it's not a bug. The `World` shading option makes the Workbench use the color defined in `Viewport Shading`. *In 2.79, the Workbench is equivalent to the Solid view, which also does not use a Texture for the World.*

Hi there,

Do you mean add a texture to the World material?

Yes

In 2.79, the Workbench is equivalent to the Solid view, which also does not use a Texture for the World.

Yes it does, in 2.79 there is an option to have a texture for the world
image.png

This is very useful for infrastructure animations, where material mode (and eevee) are horribly slow.

Hi there, > Do you mean add a texture to the World material? Yes > In 2.79, the Workbench is equivalent to the Solid view, which also does not use a Texture for the World. Yes it does, in 2.79 there is an option to have a texture for the world ![image.png](https://archive.blender.org/developer/F13974763/image.png) This is very useful for infrastructure animations, where material mode (and eevee) are horribly slow.

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'

Thanks for the report, but this is something that should have been discussed during planning for 2.8.

For user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Thanks for the report, but this is something that should have been discussed during planning for 2.8. For user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Thanks for the report, but this is something that should have been discussed during planning for 2.8.

I tried to report issues during 2.8 development, but was told that it was bug fixes only (look at my bug report history).

I was assured that any regressions from 2.79 which were valid (which this is) would be tackled later.

Now I am being told that I should have reported it during 2.8's development. This is contradictory.

> Thanks for the report, but this is something that should have been discussed during planning for 2.8. I tried to report issues during 2.8 development, but was told that it was bug fixes only (look at my bug report history). I was assured that any regressions from 2.79 which were valid (which this is) would be tackled later. Now I am being told that I should have reported it during 2.8's development. This is contradictory.

It should have been discussed in the proper channels, not as a bug report, as a feature being removed or moved is not necessarily a bug.

It should have been discussed in the proper channels, not as a bug report, as a feature being removed or moved is not necessarily a bug.
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Reference: blender/blender#102758
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