C3D Import #14392

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opened 2008-06-17 02:07:48 +02:00 by Roger Wickes · 2 comments

%%%The c3d_import with 2.46 was able to import a mocap cloud for some c3d files. I have improved it:
Version History:
0.4: PERIN Released under Blender Artistic Licence
0.5: WICKES used marker names, fixed 2.45 depricated call
0.6: WICKES creates armature for each subject
0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s
0.8: WICKES resolved DEC support issue

see also http://wiki.blender.org/index.php/Tutorials%5CMoCap-Section_3 for how this program gets the mocap data into Blender and creates an armature, like the BVH script does.

I'd like someone to test and verify, and if accepted, replace the current c3d_import.py%%%

%%%The c3d_import with 2.46 was able to import a mocap cloud for some c3d files. I have improved it: Version History: 0.4: PERIN Released under Blender Artistic Licence 0.5: WICKES used marker names, fixed 2.45 depricated call 0.6: WICKES creates armature for each subject 0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s 0.8: WICKES resolved DEC support issue see also http://wiki.blender.org/index.php/Tutorials%5CMoCap-Section_3 for how this program gets the mocap data into Blender and creates an armature, like the BVH script does. I'd like someone to test and verify, and if accepted, replace the current c3d_import.py%%%
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Changed status to: 'Open'

Changed status to: 'Open'

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender-addons#14392
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