Sound not working on 2.33 and CVS #1474

Closed
opened 2004-07-26 17:20:51 +02:00 by Alberto Luaces · 2 comments

Resolution: Investigate

%%%
I am unable to hear any sound when I load a WAV file
into the Video Sequencer Editor and then use the
View->Play Back Animation on 3D view. This is Blender's
output:

sound init audio [At initialization]
Couldn't open audio: No available audio device [When
requesting for the playback]

I can hear the sounds I load on previous versions like
2.32.

I could not track the error by looking directly into
the file that prints the error message because
audio_init() in source/blender/src/seqaudio.c is beign
called with the same parameters (SDL_AudioSpec
*desired) although SDL_OpenAudio() is failing in 2.33
and CVS and not on 2.32. The bug may be somewhere else,
but was unable to find it.

Additional information:

Linux Mandrake 9.1
Athlon 800 MHz
Geforce 2 MX
AC97 onboard sound card
256 Mb RAM%%%

**Resolution**: Investigate %%% I am unable to hear any sound when I load a WAV file into the Video Sequencer Editor and then use the View->Play Back Animation on 3D view. This is Blender's output: sound init audio [At initialization] Couldn't open audio: No available audio device [When requesting for the playback] I can hear the sounds I load on previous versions like 2.32. I could not track the error by looking directly into the file that prints the error message because audio_init() in source/blender/src/seqaudio.c is beign called with the same parameters (SDL_AudioSpec *desired) although SDL_OpenAudio() is failing in 2.33 and CVS and not on 2.32. The bug may be somewhere else, but was unable to find it. Additional information: Linux Mandrake 9.1 Athlon 800 MHz Geforce 2 MX AC97 onboard sound card 256 Mb RAM%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#1474
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