SculptMode do not work on my Macs PPC 10.3.9
Closed, ArchivedPublic


System Infos:

Blender 2.45 - 2.48
Build on 2008-10-14 Rev-17080M Version darwin dynamic
Python 2.3 (#1,Sep 13 2003)
GCC 3.3 20030304 (Apple Comp., Inc. build 1495)
Open Gl:Renderer Ati Radeon 7500 OpenGL Engine
Vendor: ATI
Version 1.3 ATI 1.3.42

Computer:E-Mac, 1Ghz PowerPC G4 (3.3), 1GB SDram, L2-Cache 256KB, BusSpeed 133MHz, SerialNr. VM3501PEQ2G


I cant use the Sculpt mode (Draw,Smooth,Pinch,Inflate,Layer and Flatten) dont work on my PowerBook G4 too

The Grab in SculptMode is working

On my PC the SculptMode work correctly.
Please answer me if the SculptMode generaly dont work on my Systems, or if i make any mistake or if i must download any bugfixis or an othe python or something else.

Thanks and sorry for bad english. (im not native)

Kai Stratmann


OpenGL Error
Nobody (None) closed this task as Archived.Oct 16 2008, 11:40 PM


I have an OSX 10.3.9 G5 PPC with ATI 9600 here, and sculpt works fine. This is really a limitation of what Apple decided to make work for this (old :) system. The system I use is already 4 years old too btw.

Chances Apple fixes drivers for this is zero though. Note that our sculpting code is fully platform independent code, and reported to work fine for all linux, windows and osx systems with a decent 3d card.

In theory it's possible someone with a similar system as yours finds a bypass in our code to solve this, but I wouldn't know a developer with such a system :)

thanks for fast answer :*

This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.