gap in texture stack with multi UV in GE with GLSL
Closed, ResolvedPublic

Description

Category: Rendering

I created two almost identical cubes, one have gap in texture stack, and because of it in GE with GLSL second texture gets coordinates of first UV.

Details

Type
Bug

bug confirmed in Trunk (rev. 19270).

This is fixed in trunk (r53145).

Mitchell Stokes (moguri) closed this task as "Resolved".Dec 24 2012, 12:55 AM

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