Project: Blender Extensions
Tracker: Py Scripts Upload
Script name: Lightmapper
Wiki page: WRONG URL
Author(s): Vitor Balbio
I´m working in a new ( and easier ) way to make lightmaps in Blender.
Seeing how UDK and Unity ( ver 3.0 ) do Lightmaps i see how easy it can be for ours too and decide make some like that.
So what that script do?
-> Group objects to make only one lightmap texture ( automatic balanced groups in future to save scale/resolution of texture )
-> Automatic make the new texture, uvwarp, texture configurations e assignments
-> You can choose AO or Shadow maps
-> Don´t make noise in your previous material configuration ( textures, outers uv maps etc )
So, just add the objects to group and click in "Make Lightmap" and press P to see it working in BGE
-> Separete : Separate all isolated objects of group in the end of lightmap generation
-> Preserve UV : Don´t calculate the UV Warp, useful case you can edit manually the UV or save time if you already have a good UV.
-> Dynamic Preview: Enables you to see a "realtime" lightmap bake in 3DView