VSE , white view #24656

Closed
opened 2010-11-11 08:31:50 +01:00 by bdp · 9 comments

%%%this problem found on windows xp, linux didn't problem.

  1. use windows
  2. add mp4 or flv video in sequencer
  3. you will see blank(white) view mode on sequencer display output!

see pic1 --> http://www.pasteall.org/pic/show.php?id=6914
pic2 --> http://www.pasteall.org/pic/show.php?id=6915

version 2.55 (sub 0), revision 32960:32965M. Release
build date: 2010-11-09, 21:04:13
platform: Windows:32bit

OpenGL


renderer: Intel Bear Lake B
vendor: Intel
version: 1.4.0 - Build 7.14.10.4906
extensions:

      GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture
      GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp
      GL_ARB_texture_compression GL_ARB_texture_cube_map
      GL_ARB_texture_env_add GL_ARB_texture_env_combine
      GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar
      GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
      GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra
      GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
      GL_EXT_blend_subtract GL_EXT_clip_volume_hint
      GL_EXT_compiled_vertex_array GL_EXT_cull_vertex
      GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
      GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color
      GL_EXT_separate_specular_color GL_EXT_shadow_funcs
      GL_EXT_stencil_two_side GL_EXT_stencil_wrap
      GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add
      GL_EXT_texture_env_combine GL_EXT_texture_lod_bias
      GL_EXT_texture_filter_anisotropic GL_EXT_texture3D
      GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat
      GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap
      GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint 

%%%

%%%this problem found on windows xp, linux didn't problem. 0. use windows 1. add mp4 or flv video in sequencer 2. you will see blank(white) view mode on sequencer display output! see pic1 --> http://www.pasteall.org/pic/show.php?id=6914 pic2 --> http://www.pasteall.org/pic/show.php?id=6915 version 2.55 (sub 0), revision 32960:32965M. Release build date: 2010-11-09, 21:04:13 platform: Windows:32bit OpenGL **** renderer: Intel Bear Lake B vendor: Intel version: 1.4.0 - Build 7.14.10.4906 extensions: ``` GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint ``` %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%Two questions,

  1. Does this work for any other kind of strip?

  2. Can you render the 3d view using the OpenGL render buttons (on the very right of the 3d view header)?

If no to both of these, then you have the same problem as this bug:
https://projects.blender.org/tracker/index.php?func=detail&aid=22081&group_id=9&atid=498
%%%

%%%Two questions, 1. Does this work for any other kind of strip? 2. Can you render the 3d view using the OpenGL render buttons (on the very right of the 3d view header)? If no to both of these, then you have the same problem as this bug: https://projects.blender.org/tracker/index.php?func=detail&aid=22081&group_id=9&atid=498 %%%
Member

%%%The fact it works in Linux but not in Windows tells me there's something wrong with ffmpg (video lib)

The best way forward is then to attach a small mp4 here for review. Note the attachments here cannot be larger than 5 MB.%%%

%%%The fact it works in Linux but not in Windows tells me there's something wrong with ffmpg (video lib) The best way forward is then to attach a small mp4 here for review. Note the attachments here cannot be larger than 5 MB.%%%
Author

%%%I am sorry , it's different pc
my windows use intel card
my linux use nvdia card :)

@A Saurus1: 1. image & video didn't work too !?
2. openGl failed render !?
3. thank u

@Ton: you can test use mp4 video from sintel
that's have same result (you will see blank(white) view mode on sequencer display output!)

%%%

%%%I am sorry , it's different pc my windows use intel card my linux use nvdia card :) @A Saurus1: 1. image & video didn't work too !? 2. openGl failed render !? 3. thank u @Ton: you can test use mp4 video from sintel that's have same result (you will see blank(white) view mode on sequencer display output!) %%%

%%%It may well be the same as this bug:
http://projects.blender.org/tracker/index.php?func=detail&aid=24044&group_id=9&atid=498

Sequencer is drawing the preview as a texture, without testing if non power of two textures are supported. Could you verify if it works if you use a power of two resolution (e.g. 512x512).%%%

%%%It may well be the same as this bug: http://projects.blender.org/tracker/index.php?func=detail&aid=24044&group_id=9&atid=498 Sequencer is drawing the preview as a texture, without testing if non power of two textures are supported. Could you verify if it works if you use a power of two resolution (e.g. 512x512).%%%

%%%Hey, I tried it and it worked (at least for me, and I bet almost anything that it will work for him as well). It seems that yes, my Video Card only supports textures that are a power of 2. So did 2.49 get around this somehow?

I have an ATI Radeon X200, so it's pretty ancient. And I know nVidia is known for being good at graphics, so that explains why the linux build worked and the Windows build didn't.

I put something in todo about this, but now that I know more about the problem, I'll update that.

I still can't create an OpenGL offscreen buffer, even with power of 2 but that's okay for now.%%%

%%%Hey, I tried it and it worked (at least for me, and I bet almost anything that it will work for him as well). It seems that yes, my Video Card only supports textures that are a power of 2. So did 2.49 get around this somehow? I have an ATI Radeon X200, so it's pretty ancient. And I know nVidia is known for being good at graphics, so that explains why the linux build worked and the Windows build didn't. I put something in todo about this, but now that I know more about the problem, I'll update that. I still can't create an OpenGL offscreen buffer, even with power of 2 but that's okay for now.%%%
Author

%%%@brecht Van Lommel : thank you.. i follow your suggest, and yes it's work if i use 512x512 render resolution.%%%

%%%@brecht Van Lommel : thank you.. i follow your suggest, and yes it's work if i use 512x512 render resolution.%%%
Member

%%%Hrm, another OpenGL failure for Intel cards. It's indeed a duplicate report of 24044, which has been assigned to Janne to work on.%%%

%%%Hrm, another OpenGL failure for Intel cards. It's indeed a duplicate report of 24044, which has been assigned to Janne to work on.%%%
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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