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Transform: rotating Children of rotated Parents goes wrong
Closed, InvalidPublic


Group: current SVN version
Resolution: Fixed
Category: Interface

If a camera is parented to a rotating empty, the rotation from the camera view
is only correct at the frame number it got parented.

In the attached blend file you'll see that rotating the camera in the left 3d view
(select camera, r, MMB, move mouse) will turn the view in the desired direction.
If you go to frame 100 (shift+rightarrow) and try the same trick, the camera view
will rotate along incorrect angles.

Sorry Martin for bringing this up again.

Event Timeline

Martin Poirier (theeth) changed the task status from Unknown Status to Unknown Status.May 10 2005, 1:29 AM

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.