updated FBX import #27317
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Reference: blender/blender-addons#27317
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%%%Hi!
I have tried to do some updates into fbx importer. Now it should have proper index detection. And also it supports
edge weighting.
The lines that has edit in this area:(Lines 220-326)
When I started with the script I got some errors with line 370 and 387 so I took them into green. It issues with parent.
Thanks %%%
Changed status to: 'Open'
%%%Looked into your patch, but I cant test it because I don't have any sample files.
While trying some different files I ran into other problems with the original script.
I committed, leaving your lines in, commented with #EDGE:
So could you look into applying your patch against the updated script?
https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/io_import_fbx.py%%%
%%%Sure. I will do that this week. Thanks for testing this. %%%
%%%can you provide an FBX test file for your script also with a screenshot of the correct result.%%%
%%%Hi!
Here is the latest script.It should support faces with 2 edges. Here is a simple test where is two meshes and one 2edge face.
Edge weight transfer ok from modo to blender. I haven't tested this with big fbx scenes.
%%%
%%%Crashes with the bigger scene. Will take a look at...%%%
%%%Hi!
Bigger scene crash issue fixed. Script is updated. A lot of changes from the frist version. Also I included screenshot and sample file. The mans forehead has some
edge weighted edges. Works ok. Only things is that it took 38sec to load 5mb file. So it's quite slow. I could be interested to write this in c/c++ at some point. Needs to practise with python first and then learn c++ :)%%%
%%%Clean the code. Latest is FBX_version3.rar%%%
%%%Multi uv-set support.%%%
%%%can this be closed since you have commit access?%%%
%%%Yes it can. Thanks :)%%%
Changed status from 'Open' to: 'Archived'
%%%I see that this tracker is closed, but still think this is the best place for my patch (import_fbx_cam.diff)
This imports the correct camera properties from FBX: Focal length, Sensor sizes and Film offset.
Tested with files from Maya and Cinema4D
Translation, rotation and animation hasn't been touched so still doesn't work yet.%%%