bge.render bugs - Mist, Ambient and Mode sets #27322

Closed
opened 2011-05-08 02:59:30 +02:00 by Vitor Balbio · 18 comments

Category: Rendering

%%%bge.render bugs

Blender 2.57b - SVN (36524)
Windows XP SP2, Geforce 9500GT DDR2

  • Mist

    • setMistColor,setMistStart and setMistEnd don´t work in any shading Mode
    • disableMist() don´t work in any shading mode
    • Mist don´t work in texface mode
  • setAmientColor don´t work in any mode

  • setMaterialMode don´t work for any parameter and change the Blender UI value

.blend attached just run it and see nothing working :D
1,2,3,4,5,6 keys set the functions
%%%

**Category**: Rendering %%%bge.render bugs Blender 2.57b - SVN (36524) Windows XP SP2, Geforce 9500GT DDR2 - Mist - setMistColor,setMistStart and setMistEnd don´t work in any shading Mode - disableMist() don´t work in any shading mode - Mist don´t work in texface mode - setAmientColor don´t work in any mode - setMaterialMode don´t work for any parameter and change the Blender UI value .blend attached just run it and see nothing working :D 1,2,3,4,5,6 keys set the functions %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

#41828 was marked as duplicate of this issue

#41828 was marked as duplicate of this issue

%%%Moved from Blender 2.5 Bug Tracker to Game Engine%%%

%%%Moved from Blender 2.5 Bug Tracker to Game Engine%%%

%%%Confirmed on Win7 64, Nvidia Quadro graphics. v2.58%%%

%%%Confirmed on Win7 64, Nvidia Quadro graphics. v2.58%%%
Member

%%%I have uploaded a patch solving the problems in every mode except GLSL - Textured mode. I'm working on it but I don't know if my C++ knowledge is enough to fix it correctly.%%%

%%%I have uploaded a patch solving the problems in every mode except GLSL - Textured mode. I'm working on it but I don't know if my C++ knowledge is enough to fix it correctly.%%%
Member

%%%I think making a get function for every color (eg. getAmbientColorRed()) is not necessary. I think it is better to make one function that returns a list with all three colors.%%%

%%%I think making a get function for every color (eg. getAmbientColorRed()) is not necessary. I think it is better to make one function that returns a list with all three colors.%%%

Added subscriber: @JohnDramor

Added subscriber: @JohnDramor

Yes, its actually for me in 2.69, i cant set setMistColor in GLSL shading mode. Please fix it anyways.

Yes, its actually for me in 2.69, i cant set setMistColor in GLSL shading mode. Please fix it anyways.
Member

Removed subscriber: @hg1

Removed subscriber: @hg1
Member

Added subscriber: @hg1

Added subscriber: @hg1
Member

@ blenderprowlee I made a series of patch that fix also the GLSL mist problem.
D148, D149, D150, D151, D152, D154, D155, D156, D157, D158, D159, D200.

To get the GLSL working you need to apply D148, D149, D151. But to fix the color management you need also the patches D152 and D154 to.

@ blenderprowlee I made a series of patch that fix also the GLSL mist problem. [D148](https://archive.blender.org/developer/D148), [D149](https://archive.blender.org/developer/D149), [D150](https://archive.blender.org/developer/D150), [D151](https://archive.blender.org/developer/D151), [D152](https://archive.blender.org/developer/D152), [D154](https://archive.blender.org/developer/D154), [D155](https://archive.blender.org/developer/D155), [D156](https://archive.blender.org/developer/D156), [D157](https://archive.blender.org/developer/D157), [D158](https://archive.blender.org/developer/D158), [D159](https://archive.blender.org/developer/D159), [D200](https://archive.blender.org/developer/D200). To get the GLSL working you need to apply [D148](https://archive.blender.org/developer/D148), [D149](https://archive.blender.org/developer/D149), [D151](https://archive.blender.org/developer/D151). But to fix the color management you need also the patches [D152](https://archive.blender.org/developer/D152) and [D154](https://archive.blender.org/developer/D154) to.
Member

Removed subscriber: @hg1

Removed subscriber: @hg1

Added subscriber: @raco

Added subscriber: @raco

Any chance these patches will be committed soon?

Any chance these patches will be committed soon?
Member

Added subscribers: @johnybgood, @Ace_Dragon

Added subscribers: @johnybgood, @Ace_Dragon

This issue was referenced by e7ae96ad41

This issue was referenced by e7ae96ad417947d5f66a11142a6bc8be779538f7
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Closed by commit e7ae96ad41.

Closed by commit e7ae96ad41.
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Reference: blender/blender#27322
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