The Solidify modifier does not maintain an even thickness at the ends of cylinders, when edge loops are close to the edges. #28563

Closed
opened 2011-09-08 05:09:16 +02:00 by Andy Davies · 6 comments

%%%Hey all,

The Solidify modifier does not maintain an even thickness at the ends of cylinders, when edge loops are close to the edges.

Blender 2.58a r38019
Windows 7 64bit SP1
12gb Ram
Nvidia GTX 460 (280.26)

Thanks for looking :)%%%

%%%Hey all, The Solidify modifier does not maintain an even thickness at the ends of cylinders, when edge loops are close to the edges. Blender 2.58a r38019 Windows 7 64bit SP1 12gb Ram Nvidia GTX 460 (280.26) Thanks for looking :)%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%looks like it might be a bug.%%%

%%%looks like it might be a bug.%%%
Author

%%%Thanks Campbell :)%%%

%%%Thanks Campbell :)%%%

%%%It seems that loops are needed on cap, too. %%%

%%%It seems that loops are needed on cap, too. %%%

%%%looked into this, but didn't manage to come up with a better method of calculating direction + offset.

Of course you could take 3 planes around the vertex, offset and find the intersection but this is too computationally intensive.

The method used could be improved but this isnt a serious bug.
setting as todo for now.
%%%

%%%looked into this, but didn't manage to come up with a better method of calculating direction + offset. Of course you could take 3 planes around the vertex, offset and find the intersection but this is too computationally intensive. The method used could be improved but this isnt a serious bug. setting as todo for now. %%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Reference: blender/blender#28563
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