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COLLADA Importer: Animated Seymour limbs rotate in wrong direction in 2.60a
Closed, ResolvedPublic

Description

The animated Seymour COLLADA file doesn't animate properly in 2.60a. It worked correctly in 2.59.

Steps to reproduce:
- Install Blender 2.60a
- Download animated Seymour models from http://collada.org/owl/browse.php?sess=0&parent=131&expand=1&order=name&curview=0
- Models: "Seymour_anim2.dae" and "Seymour_anim2_triangulate.dae"
- Import COLLADA file into blender
- Press Play

Expected Results:
- The model will animate each limb and then the head
- The arms should swing in front of the character
- Legs bend backward
- Head bends backward

Actual Results:
- Each limb bends in the wrong direction

Frequency: constant

Occurs in previous version? No, worked correctly in 2.59.


I've tried on 2 computers. Both running Windows 7 64 bit. Both running Blender 2.60a 64 bit.
NVIDIA GeForce GTX 275

Details

Type
Bug

Event Timeline

Collada bugs are not being handled well so far,

for this reason they are all being set as \'TODO\' and linked from our wiki page.

http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Import_Export#OpenCollada

This tracker item can still be updated with useful info and closed (removed from the page above) when fixed.

Bug fixed in svn revision 44221. Thanks for the report!