Time remapping not visible on time-line #29114

Closed
opened 2011-10-31 19:15:21 +01:00 by C B Newham · 6 comments

%%%If the value of Time Remapping New (on the animation panel, Dimensions) is changed then there is no visual indication of this in the time line. Dragging the time indicator requires a cursor move proportional to the change of the New value w.r.t the Old value, the frame numbers are changed to be those of the new mapping, but the time-line is left in its previous state with keyframes and the time indicator bar left as they were.

Blender 2.59 & 2.60a

%%%

%%%If the value of Time Remapping New (on the animation panel, Dimensions) is changed then there is no visual indication of this in the time line. Dragging the time indicator requires a cursor move proportional to the change of the New value w.r.t the Old value, the frame numbers are changed to be those of the new mapping, but the time-line is left in its previous state with keyframes and the time indicator bar left as they were. Blender 2.59 & 2.60a %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'
Member

%%%While this is a bit of a rough edge, this borders more on the "feature request" side than being high priority.

I say this because the global time remapping options should really only be used once you have all your scene timing (in terms of timing of actions relative to each other, within the time period) nutted out already. The idea was to provide a quick and dirty hack to just adjust the speed of the whole scene's timing, as required by a client/director AFTER all the work has already been done. Hence, in such a use-case, the likelyhood of needing to deal with actual timings of keyframes is somewhat secondary.

IIRC, this functionality hadn't even been restored just a few releases ago even. But even then, I don't recall time remapping getting applied at all in the past.

The whole timing system in Blender still needs a good looking at, and this is still one of those areas which does complicate things, to be used in a few rare (but probably as a godsend then) cases.%%%

%%%While this is a bit of a rough edge, this borders more on the "feature request" side than being high priority. I say this because the global time remapping options should really only be used once you have all your scene timing (in terms of timing of actions relative to each other, within the time period) nutted out already. The idea was to provide a quick and dirty hack to just adjust the speed of the whole scene's timing, as required by a client/director AFTER all the work has already been done. Hence, in such a use-case, the likelyhood of needing to deal with actual timings of keyframes is somewhat secondary. IIRC, this functionality hadn't even been restored just a few releases ago even. But even then, I don't recall time remapping getting applied at all in the past. The whole timing system in Blender still needs a good looking at, and this is still one of those areas which does complicate things, to be used in a few rare (but probably as a godsend then) cases.%%%

%%%Added not to our TODO list http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo#Animation_system
Thanks for the report, but closing with TODO resolution now.%%%

%%%Added not to our TODO list http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo#Animation_system Thanks for the report, but closing with TODO resolution now.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Added subscriber: @OskarSwierad

Added subscriber: @OskarSwierad

I don't think it should be closed. A problem persists when the user is refreshing animation through mouse dragging.
For me, it's the only way to have a full moon cycle preview with a finer (faster) animation of a rotating station.

blender-time-remapping-bug.png

blender-time-remapping-bug-anim.jpg

I don't think it should be closed. A problem persists when the user is refreshing animation through mouse dragging. For me, it's the only way to have a full moon cycle preview with a finer (faster) animation of a rotating station. ![blender-time-remapping-bug.png](https://archive.blender.org/developer/F109531/blender-time-remapping-bug.png) ![blender-time-remapping-bug-anim.jpg](https://archive.blender.org/developer/F109533/blender-time-remapping-bug-anim.jpg)
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Reference: blender/blender#29114
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