Cleaning up terms around "UV Texture Layer" to get a less confusing user interface #29336

Closed
opened 2011-11-20 12:55:16 +01:00 by Gaia Clary · 7 comments
Member

%%%I believe that the term "UVTexture Layer" and related terms are confusing on the User interface level. Especially i am pretty sure that the term "UV Texture" is used as synonym for "UV Layer" at some places and as Synonym for "Texture which uses UV Layer" on other places. This is very hard to describe and to explain. Especially new blender users can have a pretty hard time with that.

My proposal is to simplify the term usage to

UVLayer = UVMap + UVTexture(s)

where:

UV Map: Mapping from 2D faces to 3D Faces
UV Texture: A texture (2d image) Which is mapped on the surface of a Mesh by use of a UV Map
UV Layer: A UVMap and a set of UV Textures (one UV Texture per Face at maximum)

I created a patch to reflect this approach on the Blender GUI. In particular i changed:

"UV Texture" -> "UV Layer" (text label)
"UVTex" -> "UVLayer" (default name of new UVLayer)

"UV Texture Layer" -> "UV Layer"
"Name of UV unwrapping layer" -> "Name of UV Layer"
"Active UV Texture" -> "Active UV Layer"
"Active UV Texture Index" -> "Active UV layer Index"
"Add UV texture layer" -> "Add UV layer"
"Assign Image to UV Texture" -> "Assign Image to UV Layer"
"Remove UV texture layer" -> "Remove UV Layer"

I have tested it on trunk revision 41998 with a windows-7 (32 bit) build and i found no issues so far. I also have the impression that with these changes applied, i can explain this part of blender much easier than before (almost self explaining now).

Thanks a lot for any feedback.

Cheers,

  • gaia-%%%
%%%I believe that the term "UVTexture Layer" and related terms are confusing on the User interface level. Especially i am pretty sure that the term "UV Texture" is used as synonym for "UV Layer" at some places and as Synonym for "Texture which uses UV Layer" on other places. This is very hard to describe and to explain. Especially new blender users can have a pretty hard time with that. My proposal is to simplify the term usage to UVLayer = UVMap + UVTexture(s) where: UV Map: Mapping from 2D faces to 3D Faces UV Texture: A texture (2d image) Which is mapped on the surface of a Mesh by use of a UV Map UV Layer: A UVMap and a set of UV Textures (one UV Texture per Face at maximum) I created a patch to reflect this approach on the Blender GUI. In particular i changed: "UV Texture" -> "UV Layer" (text label) "UVTex" -> "UVLayer" (default name of new UVLayer) "UV Texture Layer" -> "UV Layer" "Name of UV unwrapping layer" -> "Name of UV Layer" "Active UV Texture" -> "Active UV Layer" "Active UV Texture Index" -> "Active UV layer Index" "Add UV texture layer" -> "Add UV layer" "Assign Image to UV Texture" -> "Assign Image to UV Layer" "Remove UV texture layer" -> "Remove UV Layer" I have tested it on trunk revision 41998 with a windows-7 (32 bit) build and i found no issues so far. I also have the impression that with these changes applied, i can explain this part of blender much easier than before (almost self explaining now). Thanks a lot for any feedback. Cheers, - gaia-%%%
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

%%%I would be very happy if the patch as it is can be aplied. However it may be even better to consider to rename "UV Layer" to "UV Map".
Reason: On user level there is no functionality which reflects on the fact that the now called "UV Texture Layer" contains UV Map AND Textures.
So the easiest would be to only have:

UV Map (formerly know as UV Txture Layer)
UV Texture (a texture valid for a UV Map)

%%%

%%%I would be very happy if the patch as it is can be aplied. However it may be even better to consider to rename "UV Layer" to "UV Map". Reason: On user level there is no functionality which reflects on the fact that the now called "UV Texture Layer" contains UV Map AND Textures. So the easiest would be to only have: UV Map (formerly know as UV Txture Layer) UV Texture (a texture valid for a UV Map) %%%
Author
Member

%%%I reworked the patch for the additional name change "UV Layer" to "UV Map".
The patch file is attached as "UVLayerToUVMapFix.patch"

I tested on Windows-7, 32 bit build
From a user perspective it is looking good now.

Here are the details:


  changed files (only comments changed):

I did this mainly for sanity and cleaning purposes.
I tripple checked that the functionality is not affected:

M intern/cycles/blender/blender_mesh.cpp
M source/blender/blenkernel/intern/dynamicpaint.c
M source/blender/nodes/shader/nodes/node_shader_geom.c
M source/blender/render/intern/source/render_texture.c
M source/blender/modifiers/intern/MOD_uvproject.c
M source/blender/makesdna/DNA_modifier_types.h
M source/blender/collada/GeometryExporter.cpp
M source/blender/collada/InstanceWriter.cpp
M source/blender/collada/MeshImporter.cpp
M source/blender/editors/mesh/editmesh_tools.c
M source/blender/editors/uvedit/uvedit_unwrap_ops.c
M source/blender/editors/uvedit/uvedit_ops.c
M source/blender/editors/sculpt_paint/paint_image.c
M source/blender/editors/transform/transform.c
M release/scripts/addons/space_view3d_materials_utils.py
M release/scripts/addons/io_mesh_ply/init.py
M /cygdrive/c/blendersvn/blender/release/scripts/addons/io_scene_fbx/export_fbx.py


  Changed files (only changes in text labels and hints)

I checked this as far as possible on the GUI. I was not able to detect ALL
changes in the GUI and finally gave up on some. Of course i will cleanup
anything that turns out to have become broken or inconvenient:

M release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
M release/scripts/startup/bl_ui/properties_data_modifier.py
M release/scripts/startup/bl_ui/properties_texture.py
M release/scripts/startup/bl_ui/properties_data_mesh.py
M release/scripts/startup/bl_operators/uvcalc_lightmap.py
M source/blender/blenkernel/intern/customdata.c
M source/blender/makesrna/intern/rna_modifier.c
M source/blender/makesrna/intern/rna_sculpt_paint.c
M source/blender/makesrna/intern/rna_particle.c
M source/blender/makesrna/intern/rna_nodetree.c
M source/blender/makesrna/intern/rna_dynamicpaint.c
M source/blender/makesrna/intern/rna_material.c
M source/blender/makesrna/intern/rna_mesh.c
M source/blender/blenloader/intern/readfile.c
M source/blender/editors/mesh/mesh_data.c
M doc/python_api/rst/gpu.rst


  Changed Files (changes in local variable names, no functional changes)

I did that mainly for sanity and cleanup. this change is really not essential
and it can be dropped if its uncomfortable:

M /cygdrive/c/blendersvn/blender/release/scripts/addons/animation_animall.py

%%%

%%%I reworked the patch for the additional name change "UV Layer" to "UV Map". The patch file is attached as "UVLayerToUVMapFix.patch" I tested on Windows-7, 32 bit build From a user perspective it is looking good now. Here are the details: **** ``` changed files (only comments changed): ``` **** I did this mainly for sanity and cleaning purposes. I tripple checked that the functionality is not affected: M intern/cycles/blender/blender_mesh.cpp M source/blender/blenkernel/intern/dynamicpaint.c M source/blender/nodes/shader/nodes/node_shader_geom.c M source/blender/render/intern/source/render_texture.c M source/blender/modifiers/intern/MOD_uvproject.c M source/blender/makesdna/DNA_modifier_types.h M source/blender/collada/GeometryExporter.cpp M source/blender/collada/InstanceWriter.cpp M source/blender/collada/MeshImporter.cpp M source/blender/editors/mesh/editmesh_tools.c M source/blender/editors/uvedit/uvedit_unwrap_ops.c M source/blender/editors/uvedit/uvedit_ops.c M source/blender/editors/sculpt_paint/paint_image.c M source/blender/editors/transform/transform.c M release/scripts/addons/space_view3d_materials_utils.py M release/scripts/addons/io_mesh_ply/__init__.py M /cygdrive/c/blendersvn/blender/release/scripts/addons/io_scene_fbx/export_fbx.py **** ``` Changed files (only changes in text labels and hints) ``` **** I checked this as far as possible on the GUI. I was not able to detect ALL changes in the GUI and finally gave up on some. Of course i will cleanup anything that turns out to have become broken or inconvenient: M release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py M release/scripts/startup/bl_ui/properties_data_modifier.py M release/scripts/startup/bl_ui/properties_texture.py M release/scripts/startup/bl_ui/properties_data_mesh.py M release/scripts/startup/bl_operators/uvcalc_lightmap.py M source/blender/blenkernel/intern/customdata.c M source/blender/makesrna/intern/rna_modifier.c M source/blender/makesrna/intern/rna_sculpt_paint.c M source/blender/makesrna/intern/rna_particle.c M source/blender/makesrna/intern/rna_nodetree.c M source/blender/makesrna/intern/rna_dynamicpaint.c M source/blender/makesrna/intern/rna_material.c M source/blender/makesrna/intern/rna_mesh.c M source/blender/blenloader/intern/readfile.c M source/blender/editors/mesh/mesh_data.c M doc/python_api/rst/gpu.rst **** ``` Changed Files (changes in local variable names, no functional changes) ``` **** I did that mainly for sanity and cleanup. this change is really not essential and it can be dropped if its uncomfortable: M /cygdrive/c/blendersvn/blender/release/scripts/addons/animation_animall.py %%%
Author
Member

%%%I am not able to append an updated patch file because of a "Missing Parameter" error.
I do not know how to fix that on my side. So i posted the patch to Pasteall.org:

http://www.pasteall.org/26627

So i propose to first commit the patch, then i wil start with updating the docs.%%%

%%%I am not able to append an updated patch file because of a "Missing Parameter" error. I do not know how to fix that on my side. So i posted the patch to Pasteall.org: http://www.pasteall.org/26627 So i propose to first commit the patch, then i wil start with updating the docs.%%%
Author
Member

%%%The newest version of my patch. This is what id like to get committed. its the same as what i released on Pasteall.org earlier.%%%

%%%The newest version of my patch. This is what id like to get committed. its the same as what i released on Pasteall.org earlier.%%%

%%%Patch committed with some minor changes, thanks!%%%

%%%Patch committed with some minor changes, thanks!%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#29336
No description provided.