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Nodal Material Forces UV-Map
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Category: Rendering

When using nodal materials, the game engine forces the use of the selected UV-map, rather than allowing you to choose on a per-texture basis which UV-map you use for that texture. In the example, notice that whatever UV map you choose for the image, it will snap to the one currently selected on the model.



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Sorry about that - I didn't think the comment would go through.

I found that you have to have both UV maps present on the node material for them to be usable in the material nodes. This still remains an issue, though, since the main object material shouldn't impact the materials present in the node editor.

Moved from Blender 2.6 Bug Tracker to Game Engine

Closing as duplicate, has more information.

Daniel Stokes (kupoman) closed this task as a duplicate.Jul 27 2013, 1:13 AM