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Zero alpha contour on intersection with transparent shader
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Description

Transparent shader creates zero color/alpha line on intersection.

In the sample scene there also is strange sort of "refraction" - upper plane is more or less straight, but it gets bent through transparent shader.

Details

Type
To Do

Event Timeline

Brecht, can you please check?

It looks correct to me though.

When I open the attached file and press render, I see a black line of zero alpha in the intersection of displayed planes. Just re-tested with RC. Isn't it there for you?

Moving this to the raytracing precision todo list. Ideally we could lower the epsilon a bit, to handle this better, but need some clever solution for instancing still.