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Zero alpha contour on intersection with transparent shader
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Description
Transparent shader creates zero color/alpha line on intersection.

In the sample scene there also is strange sort of "refraction" - upper plane is more or less straight, but it gets bent through transparent shader.
kivig (Konstantins Visnevskis) set Type to To Do.Via Old WorldAug 15 2012, 5:43 PM
Blender 49072, win64
dingto (Thomas Dinges) added a comment.Via Old WorldSep 24 2012, 7:36 PM
Brecht, can you please check?

It looks correct to me though.
kivig (Konstantins Visnevskis) added a comment.Via Old WorldSep 24 2012, 7:59 PM
When I open the attached file and press render, I see a black line of zero alpha in the intersection of displayed planes. Just re-tested with RC. Isn't it there for you?
brecht (Brecht Van Lommel) added a comment.Via Old WorldOct 24 2012, 10:19 PM
Moving this to the raytracing precision todo list. Ideally we could lower the epsilon a bit, to handle this better, but need some clever solution for instancing still.
brecht (Brecht Van Lommel) closed this task as "Archived".Via Old WorldOct 24 2012, 10:19 PM

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