Vertex selection is selecting wrong vertices - Multisample error #33928

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opened 2013-01-19 13:07:19 +01:00 by Thomas Beck · 12 comments
Member

%%%--- Operating System, Graphics card ---
Ubuntu 64, 2*nvidia gtx 560 ti oc 2gb, 8gb ram

- Blender version with error, and version that worked ---

Current svn and official release!

- Short description of error ---

Circle select and box select is selecting wrong vertices apart from the chosen ones :)

- Steps for others to reproduce the error (preferably based on attached .blend file) ---
  • Open the blend file and hit C to circle select
  • Select via left mouse button some vertices on the facing side and watch the left side..
  • Some other vertices are selected

Greetings, Thomas

%%%

%%%--- Operating System, Graphics card --- Ubuntu 64, 2*nvidia gtx 560 ti oc 2gb, 8gb ram - Blender version with error, and version that worked --- Current svn and official release! - Short description of error --- Circle select and box select is selecting wrong vertices apart from the chosen ones :) - Steps for others to reproduce the error (preferably based on attached .blend file) --- - Open the blend file and hit C to circle select - Select via left mouse button some vertices on the facing side and watch the left side.. - > Some other vertices are selected Greetings, Thomas %%%
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Changed status to: 'Open'

Changed status to: 'Open'

%%%This is multisample bug afaik. I had that with multisample turned on
Windows 7 x64, Nvidia GTX570%%%

%%%This is multisample bug afaik. I had that with multisample turned on Windows 7 x64, Nvidia GTX570%%%

%%%Thomas, please check whether disabling multisamples helping you. Also make sure you do not have FSAA enabled in your video driver settings.%%%

%%%Thomas, please check whether disabling multisamples helping you. Also make sure you do not have FSAA enabled in your video driver settings.%%%
Author
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%%%Hi Sergey,
disabling mulitisamples helps! But it should get fixed nevertheless or disabled, don't you think? %%%

%%%Hi Sergey, disabling mulitisamples helps! But it should get fixed nevertheless or disabled, don't you think? %%%

%%%Thomas, that's annoying but that's a limitation of drivers/cards. Some of them does not support disabling multisables once they were enabled and in this case selection will go wrong.%%%

%%%Thomas, that's annoying but that's a limitation of drivers/cards. Some of them does not support disabling multisables once they were enabled and in this case selection will go wrong.%%%
Member

%%%And today a user in IRC confirms it works fine for his Linux box with gtx 580.. it drives us nuts, there's no clue yet why, as if every driver/card version is doing it different.

Basically the error is that we should (from blender code) be able to turn multisample on and off. That's a standard OpenGL function. We're on it, but it might result in just disabling the feature.%%%

%%%And today a user in IRC confirms it works fine for his Linux box with gtx 580.. it drives us nuts, there's no clue yet why, as if every driver/card version is doing it different. Basically the error is that we should (from blender code) be able to turn multisample on and off. That's a standard OpenGL function. We're on it, but it might result in just disabling the feature.%%%
Member

%%%Moved from Blender 2.6 Bug Tracker to OpenGL errors%%%

%%%Moved from Blender 2.6 Bug Tracker to OpenGL errors%%%

%%%A question: why not employ offscreen non-multisampled FBO for auxillary drawing (i.e. for picking)? AFAIK, driver overrides and PixelFormat/GLXFBConfig settings have no effect on FBOs/Renderbuffers.%%%

%%%A question: why not employ offscreen non-multisampled FBO for auxillary drawing (i.e. for picking)? AFAIK, driver overrides and PixelFormat/GLXFBConfig settings have no effect on FBOs/Renderbuffers.%%%

%%%This should be fixed now in svn, the latest builds from http://builder.blender.org/ should have the fix.%%%

%%%This should be fixed now in svn, the latest builds from http://builder.blender.org/ should have the fix.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

%%%Hey Brecht, that's cool :)%%%

%%%Hey Brecht, that's cool :)%%%

%%%Can confim that it now works as it should!

Tested on :
OSX 10.8 32/bit64bit (Macbook Pro mid 2010)
Windows 8 32bit/64bit (with with Nvidia drivers 314.xx, with GeForce Cards 570 and 670)%%%

%%%Can confim that it now works as it should! Tested on : OSX 10.8 32/bit64bit (Macbook Pro mid 2010) Windows 8 32bit/64bit (with with Nvidia drivers 314.xx, with GeForce Cards 570 and 670)%%%
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Reference: blender/blender#33928
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