cycles material preview world is just black
Closed, ResolvedPublic


Win8 x64 blender 2.66 Test build from [r54336]
With the new cycles material preview (awesome feature :)) the last preview type (sphere and world preview) has a black world. This is especially problematic with glossy materials (They are just invisible except for the specular reflection)
I think there should be a white/blue gradient world like in blender internal



The issue is, that we only have 1 world in that file, and we need a black world for the Lamp Preview for example.

Brecht: Any idea on how we can fix this?
We could remove the last Preview Type (Sphere + Sky) in the UI (Check in RNA for new shading sys).

Fix in svn, it will use the world from the current scene now.