--- Operating System, Graphics card ---
Windows 8 Pro 64bit
Geforce GTX 660Ti
--- Blender version with error, and version that worked ---
All binaries downloaded from blender.org. No external builds used.
Verified works as expected for me in 2.65 r52859 (blender-2.65-release-windows64.zip) and 2.64a r51232 (blender-2.64a-release-windows64.zip)
Does not work in 2.66 r54697 (blender-2.66-windows64.zip)
--- Short description of error ---
2.66 does not save/load the current monitor of full screen windows in start up file/user preferences.
--- Steps for others to reproduce the error (preferably based on attached .blend file) ---
In 2.65 or 2.64a. From factory settings. Shift+drag to create a new blender window. Move new window to second monitor and set to full screen (alt+f11). Save user settings (Ctrl+U). Close and re-open blender. Windows are in their same locations and in full screen mode if applicable on the correct monitor in multiple monitor setup.
With 2.66 starting from factory settings I create a new window by Shift+dragging and place that new window on a second monitor. If that window is not set to full screen I can save my start-up file and after closing/re-opening blender the windows are placed on their correct monitor.
Same process as before with 2.66, starting from factory settings create a new window and place it on monitor 2 but this time set it to full screen (Alt+f11). Save my start-up file and re-load blender. Any windows set to full screen are placed on what windows has set as the primary display. If I change the primary display in windows then blender positions any window set to full screen mode on that display when opened.
--- Operating System, Graphics card ---
Also. If i configure my windows in full screen on multiple monitors in 2.65 and then copy the startup.blend file from "%appdata%\Blender Foundation\Blender\2.65\config" to "%appdata%\Blender Foundation\Blender\2.66\config" opening 2.66 will then place the windows on the correct display and in full screen mode.
Hi, I looked into this and the change and on Linux/X11 this works as expected (saving user defaults, fullscreen - reloads) in 2.66.
Checked r54220 and think its unlikely this caused the problem, though its possible changes I made in this area since 2.65 did cause the bug, those changes are to do with the size of the default window, not the case when userprefs are being loaded.
@Timothy, not sure we have any developers with multi-monitor on ms-windows8.
Could you test to find which revision broke? - or at least the latest known working revision?
Sorry, 54220 was the first SVN note i saw about window sizes on startup.
For now the most accurate I can get is it works in '2.65a release r53189 32 and 64 bit', but does not work in '2.66 release r54697 32 and 64 bit'.
On builder.blender.org I can find a link to download the most recent nightly build (r54815 right now). Googling for an archive of old nightlies turned up nothing. Is there somewhere the old nightly builds are archived where I can download builds between r53189 and r54697 to better narrow down where the behavior changed?
I defenitely can say that generating a startupfile with r54219 works fine, even with newer/newest versions.
But generating a startupfile with r54230 or newer does not.
So the changed behaviour was triggered between r54219 and r54230 - two versions, I've fortunately stored.
Thanks for your effort !
Win7 x64, GTX580
I've just attached two startupfiles startup_54219 and starup_54876.
Startup_54219 was created (of course as "startup.blend") with r54219 as a dual monitor layout, then I copied this file from the 2.65/config folder to the 2.66/config folder and started Blender r54876: all looks fine.
But then I immediately saved (ctrl u) this layout again and after restart r54876 the dual monitor layout was broken. (Beside this, if you now toggle fullscreen with Alt F11 the window(s) disappeares.)
So, the difference in these two files may contain the hint to the fault !?
Hoping this helps
It is a shame that Blender cannot accept negative screen coordinates in the shortcut, like 2.4x. For example, I have a 1280x1024 monitor placed on the left of my primary 1680x1050 monitor (with their tops aligned). So, I need to use 'blender.exe -w -p -1280 1024 2960 980' to make Blender start on the left side of my left monitor and spread right across all the way to the right side of my primary monitor. This worked perfectly in 2.4x, but in 2.5x / 2.6x the negative x coordinate (-1280) is ignored, and Blender just starts on my primary monitor only (although the height is correct). So each time I open Blender I have to drag the left side of the Blender window over onto my left monitor! Is there any chance you could fix this and make it work like 2.4x did?