Category: Rendering
Computer tested on:
Intel i5 - 2500K @ 4.0ghz
16gb ddr3 1600mhz
nVidia geForce GTX 560 ti
Windows 7 x64
Example it too big for attachment.
link posted here: http://www.crimsoneye.co.uk/UVGlitch2.blend
On game play the 3rd Texture layer (multiplied ambient occlusion) is using the 1st texture channel when it should be using the AO channel.
In viewport Displays Fine, in game play it displays incorrectly.
this happens on 2.66 all revisions.
problem does not exist in 2.65a.
CTBM