Freestyle Marked Edges destroyed by Boolean, Bevel, Remesh, Skin #35314
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Reference: blender/blender#35314
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%%%--- Operating System, Graphics card ---
Mac OS 10.6.8 (probably happens in any OS due to nature of problem)
2.67.0 r56533
Freestyle Marked Edges on mesh are destroyed/corrupted by certain generator mesh modifiers. Some of these you might expect to corrupt marked edges, like Remesh. Others you would expect to work correctly, the most important being Boolean.
Add Mesh Anything
Select certain edges
Mark Freestyle Edges
Apply Mesh Modifier: Boolean (using any other mesh with correct setup), Bevel, Skin, Remesh
Turn on Freestyle rendering
Uncheck Lineset>Edge Types: Silhouette, Border, Crease (just for easy issue identification)
Check Lineset>Edge Types: Edge Mark
Render
%%%
Changed status to: 'Open'
%%%Issue is caused by this modifiers not preserving edge custom data. For boolean it's a known issue for a while already. For remesh it's not clear how it's expected to work actually -- mesh is constructing absolutely from scratch.
Listed this limitation in bevel's TODO list as well: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Bevel_Modifier
Thanks for the report, but it is not a bug, just a limitation which could be solved.%%%
Changed status from 'Open' to: 'Archived'