MSMesher,particle mesher addon #35565

Closed
opened 2013-05-30 01:11:04 +02:00 by Mohamed Sakr · 7 comments

%%%this is the source code of my MSMesher addon (which is working well as an addon)
I want developers to take that source code and put it into trunk

it is written in C++,connected to BPY with Ctypes

blenderartists thread:
http://blenderartists.org/forum/showthread.php?284678-MSMesher

vimeo tutorial:
https://vimeo.com/66995958

addon download (source code included): (download from this link better)
https://dl.dropboxusercontent.com/u/89702427/MSMesher%20alpha%200.1.rar

thanks in advance
cheers,
Mohamed Sakr%%%

%%%this is the source code of my MSMesher addon (which is working well as an addon) I want developers to take that source code and put it into trunk it is written in C++,connected to BPY with Ctypes blenderartists thread: http://blenderartists.org/forum/showthread.php?284678-MSMesher vimeo tutorial: https://vimeo.com/66995958 addon download (source code included): (download from this link better) https://dl.dropboxusercontent.com/u/89702427/MSMesher%20alpha%200.1.rar thanks in advance cheers, Mohamed Sakr%%%
Author

Changed status to: 'Open'

Changed status to: 'Open'

%%%I don't think we can accept a patch in the form of a python addon with a C++ module at the moment. This would need to be integrated into our build system to compile the module and OpenVDB for all platforms, and that really makes it a core feature rather than an addon.

One of the Google summer of code projects intends to integrate OpenVDB for volume rendering in Blender. Once that is implemented it might be possible to access OpenVDB from an addon, but really I think a feature like this should be natively in the Blender C/C++ for best integration and performance.%%%

%%%I don't think we can accept a patch in the form of a python addon with a C++ module at the moment. This would need to be integrated into our build system to compile the module and OpenVDB for all platforms, and that really makes it a core feature rather than an addon. One of the Google summer of code projects intends to integrate OpenVDB for volume rendering in Blender. Once that is implemented it might be possible to access OpenVDB from an addon, but really I think a feature like this should be natively in the Blender C/C++ for best integration and performance.%%%
Author

%%%Hey Brecht,

the code is pretty simple as you can see :)
the main obstacle is compiling OpenVDB (I compiled it on windows after changing 3 little headers,it uses OpenEXR,ZLIB,Boost,intel TBB (threading))
the main note though is that it uses the OpenEXR "headers" which are included with the original github OpenEXR,not the ones which are modified inside Blender SVN

but the code as simple as taking the particles pointer , and calculate :D

hope if any one have time can implement it in the Trunk :)
cheers,
Mohamed Sakr%%%

%%%Hey Brecht, the code is pretty simple as you can see :) the main obstacle is compiling OpenVDB (I compiled it on windows after changing 3 little headers,it uses OpenEXR,ZLIB,Boost,intel TBB (threading)) the main note though is that it uses the OpenEXR "headers" which are included with the original github OpenEXR,not the ones which are modified inside Blender SVN but the code as simple as taking the particles pointer , and calculate :D hope if any one have time can implement it in the Trunk :) cheers, Mohamed Sakr%%%

Added subscriber: @KonstantinsVisnevskis

Added subscriber: @KonstantinsVisnevskis

Really would like to see this happen. I had to go through considerable efforts in connecting with external software on a few projects during last couple of years because of relatively simple fluid sims were required, yet grid fluid system, though good to have, proved to be limited in too many aspects for production use.

Though Blender's particle simulation was not meant for it, thus probably far from optimized, it'd already offer viable solutions for some scenarios, if meshable.

Really would like to see this happen. I had to go through considerable efforts in connecting with external software on a few projects during last couple of years because of relatively simple fluid sims were required, yet grid fluid system, though good to have, proved to be limited in too many aspects for production use. Though Blender's particle simulation was not meant for it, thus probably far from optimized, it'd already offer viable solutions for some scenarios, if meshable.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Kévin Dietrich self-assigned this 2015-02-06 09:03:53 +01:00

Closing this one, as this is not a 'real' patch, and I'm currently working on a C/C++ integration of the same VDB tools (D1008).

Closing this one, as this is not a 'real' patch, and I'm currently working on a C/C++ integration of the same VDB tools ([D1008](https://archive.blender.org/developer/D1008)).
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Reference: blender/blender#35565
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