Collada export/import appears not to support more than 1 armature per scene #36221

Closed
opened 2013-07-19 13:32:56 +02:00 by Jaakko Välimäki · 4 comments

%%%--- Operating System, Graphics card ---
Mac OS X

- Blender version with error, and version that worked ---

Error: 2.68.0 r58365

Works: Unknown

- Short description of error ---

Collada format appears not to support more than 1 armature per scene. When scene containing multiple armatures,
and skinned meshes is exported and imported, all skinned meshes and bones get nested under a single armature.

- Steps for others to reproduce the error (preferably based on attached .blend file) ---

Refer to attached .blend file:

  1. Export contents of layer 1 into collada format, then import into new scene -> Should be working and looks ok.

  2. Export contents of layer 2 into collada format, then import into new scene -> Should be working and looks ok.

  3. Export contents of layers 1 and 2 into collada format, then import into new scene ->

    • All meshes are nested under "Obj2_Armature"
    • All bones are nested under "Obj2_Armature"

Result visible in 2Armatures.dae%%%

%%%--- Operating System, Graphics card --- Mac OS X - Blender version with error, and version that worked --- Error: 2.68.0 r58365 Works: Unknown - Short description of error --- Collada format appears not to support more than 1 armature per scene. When scene containing multiple armatures, and skinned meshes is exported and imported, all skinned meshes and bones get nested under a single armature. - Steps for others to reproduce the error (preferably based on attached .blend file) --- Refer to attached .blend file: 1) Export contents of layer 1 into collada format, then import into new scene -> Should be working and looks ok. 2) Export contents of layer 2 into collada format, then import into new scene -> Should be working and looks ok. 3) Export contents of layers 1 and 2 into collada format, then import into new scene -> - All meshes are nested under "Obj2_Armature" - All bones are nested under "Obj2_Armature" Result visible in 2Armatures.dae%%%

Changed status to: 'Open'

Changed status to: 'Open'

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Added subscriber: @mont29

Added subscriber: @mont29

We are sorry, but we currently have no maintainer for Collada area, and there is no point in keeping opened reports that no one will tackle any time soon.

We only intend to maintain basic support for SecondLife export, but it is very unlikely to get any more real work done here (even the OpenCollada library we use in Blender is a rather… quite project since some time now).

We are sorry, but we currently have no maintainer for Collada area, and there is no point in keeping opened reports that no one will tackle any time soon. We only intend to maintain basic support for SecondLife export, but it is very unlikely to get any more real work done here (even the OpenCollada library we use in Blender is a rather… quite project since some time now).
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Reference: blender/blender#36221
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