Addon module to create Triangle primitives #36524

Closed
opened 2013-08-20 20:02:25 +02:00 by Sjaak de Draak · 10 comments

Project: Blender Extensions
Tracker: Py Scripts Upload
Blender: 2.66
Category: Add Mesh
Homepage: http://wiki.blender.org/index.php/User:Sjaak-de-Draak
Script name: Triangles
Wiki page: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Triangles
Author(s): Sjaak-de-Draak
Status: Open

%%%1) Create a number of types of basic triangles:

  • Isosceles (default)
  • Equilateral
  • Isosceles right angled
  • Scalene right angled
  1. Draw a menu in the 3DView Toolbar where you can change settings
  • Pick a different triangle Type
  • Create @ 3D Cursor
  • Set the mesh's Scale
  • Pick a different Face type (3 Tri's, 3 Quads or 6 Quads)
  • Flip X sign (mirror over Y axis)
  • Flip Y sign (mirror over X axis)
    %%%
**Project**: Blender Extensions **Tracker**: Py Scripts Upload **Blender**: 2.66 **Category**: Add Mesh **Homepage**: http://wiki.blender.org/index.php/User:Sjaak-de-Draak **Script name**: Triangles **Wiki page**: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Triangles **Author(s)**: Sjaak-de-Draak **Status**: Open %%%1) Create a number of types of basic triangles: - Isosceles (default) - Equilateral - Isosceles right angled - Scalene right angled 2) Draw a menu in the 3DView Toolbar where you can change settings - Pick a different triangle Type - Create @ 3D Cursor - Set the mesh's Scale - Pick a different Face type (3 Tri's, 3 Quads or 6 Quads) - Flip X sign (mirror over Y axis) - Flip Y sign (mirror over X axis) %%%
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

%%%New version uploaded (noticed: Isosceles and Equilateral were swapped)%%%

%%%New version uploaded (noticed: Isosceles and Equilateral were swapped)%%%
Author

%%%Fixed some values and removed unused function%%%

%%%Fixed some values and removed unused function%%%
Author

%%%Commented out some more code which is/was meant for (possible) fututre expansion.%%%

%%%Commented out some more code which is/was meant for (possible) fututre expansion.%%%
Member

Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
Member

@sjaak-de-draak
hi, I've looked at this addon a few times now. I like the split face to 6 quad, 3 quad, 3 tri, it's a good feature & can see usefulness in design. Ideally feature wise, some more object types would be good. square & circle would be enough to provide a solid base for profiles. Let me know if your still working on this & still interested in developing this in Blender.
Thanks.

@sjaak-de-draak hi, I've looked at this addon a few times now. I like the split face to 6 quad, 3 quad, 3 tri, it's a good feature & can see usefulness in design. Ideally feature wise, some more object types would be good. square & circle would be enough to provide a solid base for profiles. Let me know if your still working on this & still interested in developing this in Blender. Thanks.
Author

@Brendon Murphy
Hi, I haven't been working on this plugin but I am willing to pick it back up. I should have some time to look into this soon and will see about adding the other two primitives.

@Brendon Murphy Hi, I haven't been working on this plugin but I am willing to pick it back up. I should have some time to look into this soon and will see about adding the other two primitives.
Member

some more testing here. asap

some more testing here. asap
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brendon Murphy self-assigned this 2017-04-13 09:14:17 +02:00
Member

merged into add mesh extra objects > math object section
closed as resolved

merged into add mesh extra objects > math object section closed as resolved
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Reference: blender/blender-addons#36524
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