Archimesh (fix current review bugs) #37230

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opened 2013-10-28 10:31:21 +01:00 by Antonio Vazquez · 20 comments

Project: Blender Extensions
Tracker: Py Scripts Upload
Blender: 2.66
Category: Add Mesh
Python: 3.2
Homepage: https://github.com/Antonioya/blender/tree/master/archimesh
Script name: Archimesh
Wiki page: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Archimesh
Author(s): Antonio Vazquez
Status: Open

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This addon is designed to speed up the creation of architecture elements like:

  • Rooms
  • House structure
  • Door (one or two leafs)
  • Columns and arcs
  • Stairs (strait and curved)
  • Tile roofs

Latest Download on https://github.com/Antonioya/blender/tree/master/archimesh
You can get more information in: http://www.youtube.com/playlist?list=PLQAfj95MdhTJ7zifNb5ab-n-TI0GmKwWQ%%%

**Project**: Blender Extensions **Tracker**: Py Scripts Upload **Blender**: 2.66 **Category**: Add Mesh **Python**: 3.2 **Homepage**: https://github.com/Antonioya/blender/tree/master/archimesh **Script name**: Archimesh **Wiki page**: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Archimesh **Author(s)**: Antonio Vazquez **Status**: Open %%% This addon is designed to speed up the creation of architecture elements like: - Rooms - House structure - Door (one or two leafs) - Columns and arcs - Stairs (strait and curved) - Tile roofs Latest Download on https://github.com/Antonioya/blender/tree/master/archimesh You can get more information in: http://www.youtube.com/playlist?list=PLQAfj95MdhTJ7zifNb5ab-n-TI0GmKwWQ%%%
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Changed status to: 'Open'

Changed status to: 'Open'
Author
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%%%Fixed some minor bugs as the room not in origin (0,0,0) and door model 03.%%%

%%%Fixed some minor bugs as the room not in origin (0,0,0) and door model 03.%%%
Author
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%%%New functions


Add wall angles.
Add wall hide option.
New wall limit expand to 25.
Refresh UI to improve usability.
Add midle point displacement column.
Add column Z array.
Add column deformer for Z array.

Bug fix


Fix error adding in edit mode.
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%%%New functions **** Add wall angles. Add wall hide option. New wall limit expand to 25. Refresh UI to improve usability. Add midle point displacement column. Add column Z array. Add column deformer for Z array. Bug fix **** Fix error adding in edit mode. %%%
Author
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Minor changes:

  1. Support Imperial units in Rooms
  2. Warning of Imperial units in other elements
  3. Fix face normals for columns
Minor changes: 1) Support Imperial units in Rooms 2) Warning of Imperial units in other elements 3) Fix face normals for columns
Author
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The idea of kitchen furniture was something that was in my head for weeks. Last week, a user told me about a script in 3DMax for this, so I decided to add something to create cabinets in Archimesh for Blender.
The script can create kitchen cabinets, including doors, drawers, handles, shelves, countertop and baseboard.

You can find explanation videos of how create a kitchen in http:*youtu.be/ALRgnjNGjgA, and how create a "L shape" kitchen in http:*youtu.be/pYd91YPTLcs

The idea of kitchen furniture was something that was in my head for weeks. Last week, a user told me about a script in 3DMax for this, so I decided to add something to create cabinets in Archimesh for Blender. The script can create kitchen cabinets, including doors, drawers, handles, shelves, countertop and baseboard. You can find explanation videos of how create a kitchen in http:*youtu.be/ALRgnjNGjgA, and how create a "L shape" kitchen in http:*youtu.be/pYd91YPTLcs
Author
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NEW VERSION 0.7


Following my initial idea of helping in the creation of architecture element, I have created a new update for Archimesh with the following new options:

Shelves: After the creation of kitchen cabinets, the shelves was the next natural element. The options are very similar to kitchen cabinets. You can define almost any dimension of the shelves. http://youtu.be/o9P3DovRYP8

Windows: I know there is a great addon already, but I decided to create windows with a different approach. The windows can be "rails" or "leafs" type, and include the options to create roller blind and sill. The windows can be opened too for using in animation tasks. http://youtu.be/M4yT4_JUVfg

I have decided to create decorations props too. The idea came after the creation of the shelves. I thought, these shelves need some books, so I started to create a routine to simulate the books in a shelf.

The new decoration props are:

Books: A book generator with automatic random position and color. The books are UV ready too. I have included in the video tutorial how to add an image texture easily. http://youtu.be/IDBtgPbjvh0

Lamps: The creation of table lamps is not very complex, but it's a time consuming task, so I decide to create an interactive lamp creator, with base, lampshade, lamp holder and illumination parameters. http://youtu.be/Nz5u1bs5bBQ

Curtains: After the creation of windows, we need curtains, so I have added three types, Venetian, Roller and Japanese style. I really enjoyed the creation of venetian blind and to simulate mathematically how the slats of the venetian blind are compressed. http://youtu.be/A6slXWVpRa0

NEW VERSION 0.7 **** Following my initial idea of helping in the creation of architecture element, I have created a new update for Archimesh with the following new options: Shelves: After the creation of kitchen cabinets, the shelves was the next natural element. The options are very similar to kitchen cabinets. You can define almost any dimension of the shelves. http://youtu.be/o9P3DovRYP8 Windows: I know there is a great addon already, but I decided to create windows with a different approach. The windows can be "rails" or "leafs" type, and include the options to create roller blind and sill. The windows can be opened too for using in animation tasks. http://youtu.be/M4yT4_JUVfg I have decided to create decorations props too. The idea came after the creation of the shelves. I thought, these shelves need some books, so I started to create a routine to simulate the books in a shelf. The new decoration props are: Books: A book generator with automatic random position and color. The books are UV ready too. I have included in the video tutorial how to add an image texture easily. http://youtu.be/IDBtgPbjvh0 Lamps: The creation of table lamps is not very complex, but it's a time consuming task, so I decide to create an interactive lamp creator, with base, lampshade, lamp holder and illumination parameters. http://youtu.be/Nz5u1bs5bBQ Curtains: After the creation of windows, we need curtains, so I have added three types, Venetian, Roller and Japanese style. I really enjoyed the creation of venetian blind and to simulate mathematically how the slats of the venetian blind are compressed. http://youtu.be/A6slXWVpRa0
Author
Member

Changes in version 0.8


  • Rooms now are editable after creation.
  • Support of Curved walls.
  • Import and Export rooms.
  • New "Auto Hole" function for Windows and Doors.
  • New Kitchen inventory.
  • New Tools panel.
  • Rooms UI adapted to new features.
  • UI adapted to new Blender tabs.
  • Source reorganization and minor bug fixing.

I want to thanks Eduardo Gutierrez for his collaboration in this version for making editable rooms and curved walls.

Videos:
New Room features: http://youtu.be/AZI9WLvZjiA
New Auto Holes for windows and doors: http://youtu.be/CvPF48E8EfE
New Kitchen inventory: http://youtu.be/OlK0hA39iDs

Download in: https://github.com/Antonioya/blender/tree/master/archimesh

Changes in version 0.8 **** - Rooms now are editable after creation. - Support of Curved walls. - Import and Export rooms. - New "Auto Hole" function for Windows and Doors. - New Kitchen inventory. - New Tools panel. - Rooms UI adapted to new features. - UI adapted to new Blender tabs. - Source reorganization and minor bug fixing. I want to thanks Eduardo Gutierrez for his collaboration in this version for making editable rooms and curved walls. Videos: New Room features: http://youtu.be/AZI9WLvZjiA New Auto Holes for windows and doors: http://youtu.be/CvPF48E8EfE New Kitchen inventory: http://youtu.be/OlK0hA39iDs Download in: https://github.com/Antonioya/blender/tree/master/archimesh
Author
Member

Fixed: Error closing walls if the last wall was defined as advanced.

Fixed: Error closing walls if the last wall was defined as advanced.
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Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
Member

Hi, I'll try to move this forward,
changing to confirmed.

Hi, I'll try to move this forward, changing to confirmed.
Campbell Barton was assigned by Brendon Murphy 2015-05-29 03:35:55 +02:00
Brendon Murphy changed title from Create architecture elemenst as rooms, doors, stairs, columns and tile roofs to Archimesh 2015-05-30 12:07:06 +02:00
Brendon Murphy changed title from Archimesh to Archimesh (New: Addons Contrib) 2016-06-08 02:16:52 +02:00
Campbell Barton was unassigned by Brendon Murphy 2016-06-08 02:16:52 +02:00
Brendon Murphy self-assigned this 2016-06-08 02:16:52 +02:00
Member
Committed: blender/blender-addons-contrib@9968e89c8b
Brendon Murphy changed title from Archimesh (New: Addons Contrib) to Archimesh (Promote: Addons Release) 2016-06-13 03:48:46 +02:00
Member
link to contrib: https://developer.blender.org/diffusion/BAC/browse/master/archimesh/

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Checked the addon, generally seems OK.

Noticed some issues:

Checked the addon, generally seems OK. Noticed some issues: - Changes render engine, fails when cycles isn't enabled - Uses wildcard imports [which should be avoided. ](http://docs.quantifiedcode.com/python-anti-patterns/maintainability/from_module_import_all_used.html)
Brendon Murphy removed their assignment 2016-07-27 10:02:25 +02:00
Antonio Vazquez was assigned by Brendon Murphy 2016-07-27 10:02:25 +02:00
Brendon Murphy changed title from Archimesh (Promote: Addons Release) to Archimesh (fix current review bugs) 2016-08-03 02:16:26 +02:00
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@antoniov
archimesh is committed to release.

note: there are some pending issues here. I have discussed with antoniov & he is aware of issues & will attend to these after gp2 work is finalized & during bcon3.
thanks & welcome.

@antoniov archimesh is committed to release. note: there are some pending issues here. I have discussed with antoniov & he is aware of issues & will attend to these after gp2 work is finalized & during bcon3. thanks & welcome.
Author
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Fixed the error and cleanup import in Addon repo.

Fixed the error and cleanup import in Addon repo.
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

thanks @antoniov & welcome to addons project
closing as resolved

thanks @antoniov & welcome to addons project closing as resolved

Added subscriber: @Peter-R

Added subscriber: @Peter-R

Do you have any plans to fix the imperial wall units bug in archimesh? Do you know by when? It’s such a wonderful add on but over 360million people in the US and Canada use imperial so there are a lot of users who are struggling with this. Thank you.

Do you have any plans to fix the imperial wall units bug in archimesh? Do you know by when? It’s such a wonderful add on but over 360million people in the US and Canada use imperial so there are a lot of users who are struggling with this. Thank you.
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Reference: blender/blender-addons#37230
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