Archimesh (fix current review bugs) #37230
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#37230
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Project: Blender Extensions
Tracker: Py Scripts Upload
Blender: 2.66
Category: Add Mesh
Python: 3.2
Homepage: https://github.com/Antonioya/blender/tree/master/archimesh
Script name: Archimesh
Wiki page: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Archimesh
Author(s): Antonio Vazquez
Status: Open
%%%
This addon is designed to speed up the creation of architecture elements like:
Latest Download on https://github.com/Antonioya/blender/tree/master/archimesh
You can get more information in: http://www.youtube.com/playlist?list=PLQAfj95MdhTJ7zifNb5ab-n-TI0GmKwWQ%%%
Changed status to: 'Open'
%%%Fixed some minor bugs as the room not in origin (0,0,0) and door model 03.%%%
%%%New functions
Add wall angles.
Add wall hide option.
New wall limit expand to 25.
Refresh UI to improve usability.
Add midle point displacement column.
Add column Z array.
Add column deformer for Z array.
Bug fix
Fix error adding in edit mode.
%%%
Minor changes:
The idea of kitchen furniture was something that was in my head for weeks. Last week, a user told me about a script in 3DMax for this, so I decided to add something to create cabinets in Archimesh for Blender.
The script can create kitchen cabinets, including doors, drawers, handles, shelves, countertop and baseboard.
You can find explanation videos of how create a kitchen in http:*youtu.be/ALRgnjNGjgA, and how create a "L shape" kitchen in http:*youtu.be/pYd91YPTLcs
NEW VERSION 0.7
Following my initial idea of helping in the creation of architecture element, I have created a new update for Archimesh with the following new options:
Shelves: After the creation of kitchen cabinets, the shelves was the next natural element. The options are very similar to kitchen cabinets. You can define almost any dimension of the shelves. http://youtu.be/o9P3DovRYP8
Windows: I know there is a great addon already, but I decided to create windows with a different approach. The windows can be "rails" or "leafs" type, and include the options to create roller blind and sill. The windows can be opened too for using in animation tasks. http://youtu.be/M4yT4_JUVfg
I have decided to create decorations props too. The idea came after the creation of the shelves. I thought, these shelves need some books, so I started to create a routine to simulate the books in a shelf.
The new decoration props are:
Books: A book generator with automatic random position and color. The books are UV ready too. I have included in the video tutorial how to add an image texture easily. http://youtu.be/IDBtgPbjvh0
Lamps: The creation of table lamps is not very complex, but it's a time consuming task, so I decide to create an interactive lamp creator, with base, lampshade, lamp holder and illumination parameters. http://youtu.be/Nz5u1bs5bBQ
Curtains: After the creation of windows, we need curtains, so I have added three types, Venetian, Roller and Japanese style. I really enjoyed the creation of venetian blind and to simulate mathematically how the slats of the venetian blind are compressed. http://youtu.be/A6slXWVpRa0
Changes in version 0.8
I want to thanks Eduardo Gutierrez for his collaboration in this version for making editable rooms and curved walls.
Videos:
New Room features: http://youtu.be/AZI9WLvZjiA
New Auto Holes for windows and doors: http://youtu.be/CvPF48E8EfE
New Kitchen inventory: http://youtu.be/OlK0hA39iDs
Download in: https://github.com/Antonioya/blender/tree/master/archimesh
Fixed: Error closing walls if the last wall was defined as advanced.
Added subscriber: @BrendonMurphy
Hi, I'll try to move this forward,
changing to confirmed.
Create architecture elemenst as rooms, doors, stairs, columns and tile roofsto ArchimeshArchimeshto Archimesh (New: Addons Contrib)Committed: blender/blender-addons-contrib@9968e89c8b
Archimesh (New: Addons Contrib)to Archimesh (Promote: Addons Release)link to contrib: https://developer.blender.org/diffusion/BAC/browse/master/archimesh/
Added subscriber: @ideasman42
Checked the addon, generally seems OK.
Noticed some issues:
Archimesh (Promote: Addons Release)to Archimesh (fix current review bugs)@antoniov
archimesh is committed to release.
note: there are some pending issues here. I have discussed with antoniov & he is aware of issues & will attend to these after gp2 work is finalized & during bcon3.
thanks & welcome.
Fixed the error and cleanup import in Addon repo.
Changed status from 'Open' to: 'Resolved'
thanks @antoniov & welcome to addons project
closing as resolved
Added subscriber: @Peter-R
Do you have any plans to fix the imperial wall units bug in archimesh? Do you know by when? It’s such a wonderful add on but over 360million people in the US and Canada use imperial so there are a lot of users who are struggling with this. Thank you.