Problem with translate/scale/rotate in Armature and Objects in different layers #37262
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Reference: blender/blender#37262
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%%%--- Operating System, Graphics card ---
Ubuntu 12.04 - Nvidia 8600
r61011
If I put a Armature on a layer and an object influenced by Armature in other layer, when I select only the Armature layer and perform some transformation in pose mode, returning to the object's layer influenced this has not moved.
In the .blend:
%%%
Changed status to: 'Open'
%%%Confirmed here.
Seems to be a display refresh problem. If I select both layers and start moving bone again, cube will "jump" to bone's position.%%%
%%%IIRC, there was a similar report (only perhaps more complicated) related to changing layers and things not being up to date (since for efficient depsgraph updates, we currently skip hidden layers - it definitely helps ensure that heavy scenes can work faster when you hide a whole bunch of stuff).
Nevertheless, I've added this to the list of depgraph-related todo issues.%%%
Changed status from 'Open' to: 'Archived'
%%%It is true, the scenes works faster.
But, could you refresh the 3D view when a layer is activated? Not while this hidden, only when becomes visible.%%%