Mist and global ambient for Multitexture and GLSL #37492
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Reference: blender/blender#37492
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This patch fixes the most mist and ambient bugs for the BGE. It is also adding mist and ambient render to the viewport for the multitexture mode.
Known issues.
mist10.2.patch
Changed status to: 'Open'
Added subscriber: @hg1
I wonder if this would be a good candidate for using Differential (Phabricator's code review module). Would you mind uploading a diff to Differential and adding Kupoman and myself as reviewers?
I generated a GIT diff from the mist patch. I don't have much experience with git, I hope that it works.
Upload the diff here: http://developer.blender.org/differential/diff/create/ and add me as reviewer.
Added subscriber: @solarlune
Added subscriber: @NickPolet
@ solarlune and klauser I made a series of patch like Brecht suggested.
This are the actual patches.
D148, D149, D150, D151, D152, D154, D155, D156, D157, D158, D159, D200.
Added subscriber: @lopataasdf
Is it possible to add ssao to the viewport in GLSL mode? This would be useful for fast rendering many scenes using OpenGL
http://blenderartists.org/forum/showthread.php?234822-new-and-fast-SSAO
http://blenderartists.org/forum/showthread.php?184102-nicer-and-faster-SSAO
@lopataasdf yes it is possible. But this is not topic of this patch. Please do not discuss here about non-related topics.
@hg1, great to see that most of these revisions have been accepted, can't wait for this to be part of the master repo. Also like the more pythonic naming convention. It's a shame that some of the bge api is Camel Case and some of it pep8, but at least new additions like this are opting for the pep8 naming conventions. Great work.
Added subscriber: @Ace_Dragon
Hey Moguri, now that you have a contract with the BF, perhaps you will now be able to review this patch for HG1?
HG1 himself has mentioned on Blenderartists that it's been frustrating to not get a timely review and is on the verge of giving up, so that's why I want to bring this back to your attention.
@Ace_Dragon, see the individual Differential patches, I've already reviewed all of them.
Changed status from 'Open' to: 'Archived'
Closing this task since it's now in Differential (D148, D149, D150, D151, D152, D154, D155, D156, D157, D158, D159, D200).