Suzanne default rotation causing Dupli-verts issues. #37918

Closed
opened 2013-12-22 15:25:57 +01:00 by Terry Wallwork · 6 comments

System Information
Operating system and graphics card

Fedora 19 Linux , Intel 3000
Blender Version
2.69
Broken: Blender 2.XX rXXXXXX
Worked: Blender 2.XX rXXXXXX

Short description of error

Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

I am using Blender Git Rev 2013-12-19-09-57-44-01745d3 on Linux Fedora
19.

I notice that suzanne when first added to the 3D Viewport is Rotated
on the X Axis by 90 degrees. This causes problems with Dupliverts
as demonstrated in the Blender Wiki. The monkies are all oriented
strangely. If you apply the rotation, then everything fixes itself.

It could be a good idea to make it so that when suzanne is first added
to the 3D Viewport (in the upright position) that rotation values all
be set to 0. When you do that the Dupli-verts example shown works
in a more expected way as shown in the wiki. Which you can see by
applying the rotation on the suzanne. Also it would be more in
keeping with the rest of the objects which don't appear to have rotation
applied.

I uploaded a test blend file showing the issue and my system-info.txt file

SuzanneRotation90DuplivertsIssue.blend
system-info.txt

**System Information** Operating system and graphics card Fedora 19 Linux , Intel 3000 **Blender Version** 2.69 Broken: Blender 2.XX rXXXXXX Worked: Blender 2.XX rXXXXXX **Short description of error** **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps I am using Blender Git Rev 2013-12-19-09-57-44-01745d3 on Linux Fedora 19. I notice that suzanne when first added to the 3D Viewport is Rotated on the X Axis by 90 degrees. This causes problems with Dupliverts as demonstrated in the Blender Wiki. The monkies are all oriented strangely. If you apply the rotation, then everything fixes itself. It could be a good idea to make it so that when suzanne is first added to the 3D Viewport (in the upright position) that rotation values all be set to 0. When you do that the Dupli-verts example shown works in a more expected way as shown in the wiki. Which you can see by applying the rotation on the suzanne. Also it would be more in keeping with the rest of the objects which don't appear to have rotation applied. I uploaded a test blend file showing the issue and my system-info.txt file [SuzanneRotation90DuplivertsIssue.blend](https://archive.blender.org/developer/F53979/SuzanneRotation90DuplivertsIssue.blend) [system-info.txt](https://archive.blender.org/developer/F53982/system-info.txt)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @TerryWallwork-1

Added subscriber: @TerryWallwork-1
Campbell Barton self-assigned this 2013-12-23 00:29:51 +01:00

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Looking into this, its in fact intentional.

If you want to control the orientation of an object you need to use the track axis settings.

Looking into this, its in fact intentional. If you want to control the orientation of an object you need to use the track axis settings.
Author

Hi Campbell, I know about the Relations Extra panel but if you use it with rotation at 90 of suzanne you still don't get the duplicated objects aligned as expected.

More specifically the duli-vert setup was to show that odd default rotation of suzanne has an effect on a stuff mentioned in the wiki. This bug should really have been titled wrong default rotation values for suzanne.

Hi Campbell, I know about the Relations Extra panel but if you use it with rotation at 90 of suzanne you still don't get the duplicated objects aligned as expected. More specifically the duli-vert setup was to show that odd default rotation of suzanne has an effect on a stuff mentioned in the wiki. This bug should really have been titled wrong default rotation values for suzanne.

I had a patch which made the transformation apply relatively (loc/rot/scale), which addresses this report.

But I didnt end up committing it because it changes existing behavior quite a lot. (checked the tracker search but didnt manage to find so far)

I had a patch which made the transformation apply relatively (loc/rot/scale), which addresses this report. But I didnt end up committing it because it changes existing behavior quite a lot. (checked the tracker search but didnt manage to find so far)
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Reference: blender/blender#37918
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